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5,399 Commits over 2,131 Days - 0.11cph!

1 Year Ago
Menu fix
1 Year Ago
Don't show push menu if player is dead or sleeping
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Removed some debug logs and unused/temp code.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
1 Year Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
1 Year Ago
Compile fixes
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
1 Year Ago
Handcuffs block gestures. Codegen.
1 Year Ago
Merge from main
1 Year Ago
Correctly hide the progress bar when unlock minigame finishes successfully
1 Year Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
1 Year Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
1 Year Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
1 Year Ago
Added ItemModForceSelectFromBelt and related implementation.
1 Year Ago
Allow handcuffs to be applied to wounded players
1 Year Ago
Merge from main
1 Year Ago
Increase use distance
1 Year Ago
Remove a bunch of debug
1 Year Ago
Added an unlock minigame progress bar
1 Year Ago
Merge from main
1 Year Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
1 Year Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
1 Year Ago
Being pushed or taking damage cancels unlock minigame
1 Year Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
1 Year Ago
Merge from main
1 Year Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
1 Year Ago
Merge from main
1 Year Ago
Quick cleanup
1 Year Ago
More wip anim/wm/vm code
1 Year Ago
Merge from main
1 Year Ago
WM flag
1 Year Ago
Set world model anim params to reflect state
1 Year Ago
Assign world model animator
1 Year Ago
Add anim override for captive state
1 Year Ago
Set entity animation override default to kidnapper
1 Year Ago
Merge from main
1 Year Ago
More ent setup and gameplay wip
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
RPC fixes. Deploy in correct state. Auto select functionality.
1 Year Ago
More wip
1 Year Ago
Debugging
1 Year Ago
Handcuff item locking
1 Year Ago
Restore EndLocalGesture
1 Year Ago
Manifest