userAdam Woolridgecancel
reporust_rebootcancel

3,825 Commits over 1,735 Days - 0.09cph!

1 Year Ago
untamed state loading wip
1 Year Ago
cover point editor build fix
1 Year Ago
protobuf gen
1 Year Ago
merge from main
1 Year Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
1 Year Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
1 Year Ago
merge from main
1 Year Ago
Moved gizmos script to an Editor folder
1 Year Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
1 Year Ago
Respawns
1 Year Ago
merge from main
1 Year Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
1 Year Ago
More AI data
1 Year Ago
More ai data. Movepoint + coverpoint editor convenience tools.
1 Year Ago
Added +/- 180 degree buttons to coverpoint inspector
1 Year Ago
Rooftop cover points
1 Year Ago
Individual, per-floor virtual AIZ setup.
1 Year Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
1 Year Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
1 Year Ago
L1 custom navmesh data, patrol route, move point, spawns.
1 Year Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
1 Year Ago
merge from main
1 Year Ago
Level 0 move & cover point setup
1 Year Ago
Reapply navmesh settings
1 Year Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
1 Year Ago
merge from main
1 Year Ago
more l5 wip
1 Year Ago
l5 wip
1 Year Ago
merge from custom nav mesh
1 Year Ago
1 Year Ago
Monument additional custom navmesh data test
1 Year Ago
merge from main
1 Year Ago
Added ai.killanimals server command
1 Year Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
1 Year Ago
rooftop patrol setup
1 Year Ago
initial navmesh/monument navmesh setup.
2 Years Ago
merge from main
2 Years Ago
oilrig scientist setup
2 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
2 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
2 Years Ago
merge from junkpiles
2 Years Ago
more bug fixes. re-enabled spawning of junkpile_j
2 Years Ago
reapplied junkpile fixes, re-applied my changes to junkpile_j after merge.
2 Years Ago
subtract 70384 junkpile fixes
2 Years Ago
merge from setdestination spam fix
2 Years Ago
merge from junkpile ai fixes
2 Years Ago
merge from main
2 Years Ago
Added missing wait timers at waypoints for junkpile A. Added negative base offset to junkpile NPC to more closely match the world terrain navmesh. Fixed NPC respawns at junkpiles. Fixed NPCs sometimes not correctly patrolling at junkpiles.
2 Years Ago
SetDestination error spam fix. Needs more testing to make sure nothing unintended happens because it is used by every AI in the game.
2 Years Ago
Fixed junkpiles not spawning scientists since Apex removal.