userAdam Woolridgecancel
reporust_rebootcancel

3,818 Commits over 1,705 Days - 0.09cph!

1 Year Ago
teleport tweaks
1 Year Ago
merge from main
1 Year Ago
Rotation improvement
1 Year Ago
teleport + pathing improvements.
1 Year Ago
merge from main
1 Year Ago
anim setup wip
1 Year Ago
merge from main
1 Year Ago
switched other states to use path nav.
1 Year Ago
cached path following fixes and tweaks
1 Year Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
1 Year Ago
merge fix
1 Year Ago
merge from main
1 Year Ago
some refactor, codegen
1 Year Ago
teleport fixes
1 Year Ago
always test both navmesh layers and prefer the one with the shortest path
1 Year Ago
direction fix
1 Year Ago
improvements/fixes for manual path following & switching
1 Year Ago
merge from main
1 Year Ago
manual path following test
1 Year Ago
more
1 Year Ago
scene
1 Year Ago
navmesh/area type switching wip tests
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
re-enabled other monuments in scene
1 Year Ago
Setup puzzlereset to trigger main NPC respawns again
1 Year Ago
respawns
1 Year Ago
reapply rotation
1 Year Ago
hapis island military tunnel AI setup tests
1 Year Ago
tp snapping wip
1 Year Ago
merge from tp
1 Year Ago
merge from main
1 Year Ago
AI designer spam fix
1 Year Ago
teleport tests
1 Year Ago
merge from main
1 Year Ago
navmesh fix and s2p now my Unity isn't broken
1 Year Ago
Launch site navmesh fix & s2p.
1 Year Ago
Default to follow state when first tamed.
1 Year Ago
merge from main
1 Year Ago
some fixes and reworking pet ownership setting
1 Year Ago
Fixes and basic initial tamed/wild switching implementation.
1 Year Ago
merge from main
1 Year Ago
Reworked custom navmesh data stuff. s2p on launch site.
1 Year Ago
untamed state loading wip
1 Year Ago
cover point editor build fix
1 Year Ago
protobuf gen
1 Year Ago
merge from main
1 Year Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
1 Year Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
1 Year Ago
merge from main