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1,134 Commits over 3,653 Days - 0.01cph!

10 Years Ago
Gunshot tuning
10 Years Ago
Update falloffs before playing a Sound
10 Years Ago
Add small sound template
10 Years Ago
reapply sound system migration to furnace, campfire, and c4
10 Years Ago
merge from main
10 Years Ago
First pass at distant explosions
10 Years Ago
Include AudioReverbFilter decay time in sound length calculation
10 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
10 Years Ago
Reenable ambience toggle
10 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
10 Years Ago
remove debug.log
10 Years Ago
merge from main
10 Years Ago
Missing file
10 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP
10 Years Ago
WIP - plastic what are you doing
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
10 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
10 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
10 Years Ago
Mix adjustment
10 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
10 Years Ago
Fix missing ambience manager prefab in proc map
10 Years Ago
merge from main/footsteps
10 Years Ago
Remove old footsteps
10 Years Ago
merge from main
10 Years Ago
Ambient sting adjustment
10 Years Ago
Small mix tweaks
10 Years Ago
Soften up a few hard footstep sounds a bit
10 Years Ago
Forest footstep EQ tweaks
10 Years Ago
EQ tweaks on concrete footsteps
10 Years Ago
Clean up hard grass footsteps
10 Years Ago
Cross instance sound repetition prevention
10 Years Ago
Footstep polish pass
10 Years Ago
Fix rock sounds not playing
10 Years Ago
Concrete footsteps first pass
10 Years Ago
Fix ambience for new topologies Reorganize sounds after move outside resources folder Make sure the rest of the sound system is using prefab references instead of string names
10 Years Ago
merge from main
10 Years Ago
First pass at snow and wood footsteps
10 Years Ago
merge from main
10 Years Ago
Footsteps WIP / Ambience tweaks
10 Years Ago
Missing start position randomization
10 Years Ago
First pass at ambience
10 Years Ago
merge from main
10 Years Ago
Ambient stings & ambience volume tweaks
10 Years Ago
Merge from main
10 Years Ago
Ambience WIP
10 Years Ago
Fix rock sounds not playing
10 Years Ago
Missing files for new sound system?
10 Years Ago
First pass at a more centralized sound system Move rock sounds to new system
10 Years Ago
Fix lit torch attack not playing strike effect