userAlex Rehbergcancel
reporust_rebootcancel

1,105 Commits over 3,439 Days - 0.01cph!

7 Years Ago
Little soundplayer fix
7 Years Ago
Add cave ambience Add ReverbSettings Cave reverb polish pass SoundPlayer tweaks for helk Minor mix tweaks
7 Years Ago
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7 Years Ago
Add a touch more reverb tail and high end on distant gunshots
7 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
7 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
7 Years Ago
Fix NRE in 18437 and reapply
7 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
7 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
7 Years Ago
AudioReverbZone culling
7 Years Ago
Fix burlap phys impact voice limiting (RUST-1497) Tighter voice limiting on bullet flybys Fix bear footsteps not playing when a bear is running and turning Sound occlusion can't be disabled via the console Ambience polish
7 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
7 Years Ago
Water bottle sounds Bota bag sounds
7 Years Ago
Fix deployable placement sounds not being impacted by game volume slider Lots of new item UI sounds and tweaks to existing ones
8 Years Ago
Bullet flyby playback improvements + sound tweaks Fixed occlusion weirdness on a few sounds Fix some weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish
8 Years Ago
Fix missing deploy effects
8 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
8 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
8 Years Ago
minor eq tweaks to a few sounds reapply no melee hitmarker change to radtown loot barrels
8 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
8 Years Ago
Deployable placement sounds
8 Years Ago
small sound recycle tweak
8 Years Ago
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8 Years Ago
mp5 deploy/reload/etc sounds
8 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
8 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
8 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
8 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
8 Years Ago
Quick mp5 gunshots for helk
8 Years Ago
Bring FMOD crash prevention delay times up to old values
8 Years Ago
Do budgeted sound updates via Update instead of a coroutine
8 Years Ago
Remove debug.log call
8 Years Ago
merge from main/soundocclusion
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
8 Years Ago
Misc sound polish
8 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
8 Years Ago
Lr300 gunshot tweaks round 2
8 Years Ago
lr300 gunshot beef up
8 Years Ago
More sound polish
8 Years Ago
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
8 Years Ago
lr300 sounds
8 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
8 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
8 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
8 Years Ago
Song gap tweaks
8 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
8 Years Ago
Double barrel shotgun sounds
8 Years Ago
Cut warpath from music list