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1,192 Commits over 3,865 Days - 0.01cph!

8 Years Ago
Spinner wheel sounds Water lapping sound polish
8 Years Ago
animal footstep import settings
8 Years Ago
merge from main/footsteps2
8 Years Ago
merge from main
8 Years Ago
little tweaks
8 Years Ago
merge from main
8 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
Footwear specific footsteps
8 Years Ago
Fix missing silencer attach audioclip ref
8 Years Ago
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8 Years Ago
m249 pew pews
8 Years Ago
Physics sound velocity to volume scaling is a little lighter Minor optimization when creating sounds that don't use local voice limiting More in depth profiling on SoundManager.RequestSoundInstance
8 Years Ago
AmbienceManager underground check perf fix
8 Years Ago
Fix a few items missing ui sounds
8 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
8 Years Ago
Phys effect sound ref fix
8 Years Ago
Reapply 19287 + fixes
8 Years Ago
merge from main/physicssounds2
8 Years Ago
merge from main
8 Years Ago
Allow volume to be set on scheduled sounds Vending machine cancels scheduled phys sounds when vending is canceled Tiny merge fixes
8 Years Ago
merge from main
8 Years Ago
Physics sounds for a bunch of the new item worldmodels Tweaks to some item ui sounds
8 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
8 Years Ago
NRE fix
8 Years Ago
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8 Years Ago
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8 Years Ago
merge from main/soundocclusion2
8 Years Ago
merge from main
8 Years Ago
Disable advance sound occlusion by default Advanced sound occlusion lod range tweaks
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion) Fix rare bug causing overlapping music clip playback
8 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
8 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
8 Years Ago
Sound format tweaks
8 Years Ago
Little soundplayer fix
8 Years Ago
Add cave ambience Add ReverbSettings Cave reverb polish pass SoundPlayer tweaks for helk Minor mix tweaks
8 Years Ago
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8 Years Ago
Add a touch more reverb tail and high end on distant gunshots
8 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
8 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
8 Years Ago
Fix NRE in 18437 and reapply
8 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
8 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
8 Years Ago
AudioReverbZone culling
8 Years Ago
Fix burlap phys impact voice limiting (RUST-1497) Tighter voice limiting on bullet flybys Fix bear footsteps not playing when a bear is running and turning Sound occlusion can't be disabled via the console Ambience polish
9 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
9 Years Ago
Water bottle sounds Bota bag sounds