userAlex Rcancel
reporust_rebootcancel

1,134 Commits over 3,653 Days - 0.01cph!

8 Years Ago
Complie fix maybe?
8 Years Ago
merge from music2
8 Years Ago
Increase & randomize time between songs playing
8 Years Ago
merge from prerelease
8 Years Ago
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
8 Years Ago
Specify mid-clip fade in/out rules on a per-clip basis Song setup tweaks Make sure music stuff only runs on the client Disable music by default (music.enabled convar) Re-add music intensity increases to supply drops & the helicopter
8 Years Ago
Merge from prerelease
8 Years Ago
Playback tweaks
8 Years Ago
merge from prerelease
8 Years Ago
missing file
8 Years Ago
Aaaalmost there
8 Years Ago
merge from prerelease
8 Years Ago
WIP
8 Years Ago
WIP
8 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
8 Years Ago
Sound priority tweaks
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Meat cutting sounds
9 Years Ago
Physics sounds/effects WIP
9 Years Ago
Caught fish sounds (fish trap)
9 Years Ago
Sound & mix tweaks
9 Years Ago
mix tweaks
9 Years Ago
remove debug.log calls
9 Years Ago
Fix rain surface ambience not playing
9 Years Ago
Small AudioMixer tweak
9 Years Ago
merge from main/mix-polish
9 Years Ago
merge from main
9 Years Ago
missing files
9 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
9 Years Ago
Eat/drink sounds
9 Years Ago
Flamethrower sounds
9 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
9 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
9 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
9 Years Ago
Vomit sound tweaks
9 Years Ago
Vomit sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
9 Years Ago
Water bucket sounds
9 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
Item setup
9 Years Ago
More sounds
9 Years Ago
First pass at item pick/drop ui sounds
9 Years Ago
Chain link impact sounds
9 Years Ago
Bush/tree ambience tweaks
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound