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1,257 Commits over 4,079 Days - 0.01cph!

10 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
10 Years Ago
AmbienceManager update tweaks
10 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
10 Years Ago
Water bucket sounds
10 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
10 Years Ago
Vomit sounds
10 Years Ago
Vomit sound tweaks
10 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
10 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
10 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
10 Years Ago
Flamethrower sounds
10 Years Ago
Eat/drink sounds
10 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
10 Years Ago
missing files
10 Years Ago
merge from main
10 Years Ago
merge from main/mix-polish
10 Years Ago
Small AudioMixer tweak
10 Years Ago
Fix rain surface ambience not playing
10 Years Ago
remove debug.log calls
10 Years Ago
mix tweaks
10 Years Ago
Sound & mix tweaks
10 Years Ago
Caught fish sounds (fish trap)
10 Years Ago
Physics sounds/effects WIP
10 Years Ago
Meat cutting sounds
10 Years Ago
More item pickup/drop ui sounds
10 Years Ago
Sound priority tweaks
10 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
10 Years Ago
WIP
10 Years Ago
WIP
10 Years Ago
merge from prerelease
10 Years Ago
Aaaalmost there
10 Years Ago
missing file
10 Years Ago
merge from prerelease
10 Years Ago
Playback tweaks
10 Years Ago
Merge from prerelease
10 Years Ago
Specify mid-clip fade in/out rules on a per-clip basis Song setup tweaks Make sure music stuff only runs on the client Disable music by default (music.enabled convar) Re-add music intensity increases to supply drops & the helicopter
10 Years Ago
merge from prerelease
10 Years Ago
Increase & randomize time between songs playing
10 Years Ago
merge from prerelease
10 Years Ago
reapply music stuff
10 Years Ago
Let's see if it's ogg conversion that's breaking assetbundle builds
10 Years Ago
level up and item unlock notice sounds
10 Years Ago
New XP gain sound. Tweaks to other xp related sounds
10 Years Ago
Music! (still disabled via music.enabled convar by default for now)
10 Years Ago
Remove audio files for unused song Preserve sample rate on music
10 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
10 Years Ago
NRE fix
9 Years Ago
NRE Fix when biome/topology map aren't available
9 Years Ago
Cut warpath from music list
9 Years Ago
Double barrel shotgun sounds