1,157 Commits over 3,773 Days - 0.01cph!
Fix invalid seek position error
Recycle sound objects instead of always instantiating new ones
Fix sounds cutting out when the object they're attached to is destroyed
Add player injury sounds and first-person wounded sound effect
Fix rustle sound triggers being on the wrong layer
First pass at wolf sounds
Switch BaseCombatEntity impact override to GameObjectRef
Allow BaseCombatEntity to override the default impact effect
Add unique impact sound to barrels
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
Reduce falloff distance for impact sounds
First pass at bear sounds
Fix SoundPlayerCull and add support for distance based culling
Re-add river sounds to terrain gen
Fix missing sound references
merge from main/bushrustles
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
Fix missing attack sound on some guns
Leaf rustle wavs for different movement speeds
WIP - sounds added, trigger working, trigger added to temparate field bushes
merge from main/riversound
Bullet impact volume tweaks
Less pitch variation on gunshots
merge from main/impactsounds
Flesh bullet impact tuning
first pass at new melee & bullet impact sounds
Always trigger weapon & hit object strike effects at the same time
Fix ambience node always thinking the environment has changed
First pass at beartrap sounds
Fix hilarious doppler effect issue on speeding deer footsteps
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Fix missing sounds on a few in-world objects
Impact sound volume tweaks
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
missing if CLIENT for new sound stuff
merge from main/soundrefactor
Finish up sound system refactor
Create SoundDefinitions from existing Sounds
Adjust cargo plane volume