userAlex Rcancel
reporust_rebootcancel

1,157 Commits over 3,773 Days - 0.01cph!

10 Years Ago
Fix invalid seek position error
10 Years Ago
Recycle sound objects instead of always instantiating new ones
10 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
10 Years Ago
Add player injury sounds and first-person wounded sound effect
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
First pass at wolf sounds
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Bump up ambience volume
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
Fix SoundPlayerCull and add support for distance based culling
10 Years Ago
Re-add river sounds to terrain gen
10 Years Ago
Fix missing sound references
10 Years Ago
merge from main/bushrustles
10 Years Ago
merge from main
10 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
10 Years Ago
Fix missing attack sound on some guns
10 Years Ago
merge from main
10 Years Ago
Leaf rustle wavs for different movement speeds
10 Years Ago
merge from main
10 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
10 Years Ago
merge from main/riversound
10 Years Ago
merge from main
10 Years Ago
Add sound to rivers
10 Years Ago
Bullet impact volume tweaks
10 Years Ago
Less pitch variation on gunshots
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
Flesh bullet impact tuning
10 Years Ago
merge from main
10 Years Ago
first pass at new melee & bullet impact sounds
10 Years Ago
Always trigger weapon & hit object strike effects at the same time
10 Years Ago
Fix ambience node always thinking the environment has changed
10 Years Ago
Remove old sound prefabs
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks
10 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
10 Years Ago
Sound falloff tuning
10 Years Ago
missing if CLIENT for new sound stuff
10 Years Ago
merge from main/soundrefactor
10 Years Ago
Merge from main
10 Years Ago
Finish up sound system refactor
10 Years Ago
Create SoundDefinitions from existing Sounds
10 Years Ago
Add SoundDefinition
10 Years Ago
Adjust cargo plane volume