userAlex Webstercancel

2,636 Commits over 3,653 Days - 0.03cph!

3 Months Ago
projectile update
3 Months Ago
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
3 Months Ago
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
3 Months Ago
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3 Months Ago
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3 Months Ago
fixed animation culling issue
3 Months Ago
metal detector viewmodel prefab ( viewmodel renderer) update
3 Months Ago
updated model for CNY launcher, prefab updates, set up animator with new admire
3 Months Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
3 Months Ago
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
3 Months Ago
shovel updates
3 Months Ago
re-sized & renamed shovel worldmodel, prefab updates
3 Months Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
3 Months Ago
fixed holster offset issue
3 Months Ago
3p anim and override controller updates
3 Months Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
3 Months Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
3 Months Ago
3p anim updates
3 Months Ago
override update
3 Months Ago
stopped vm casting shadows
3 Months Ago
3p folder changes
3 Months Ago
added 3p anims & updated override controller
3 Months Ago
fix 2
3 Months Ago
speargun entity offset fix
3 Months Ago
3p anim and override controller updates
3 Months Ago
3p anim wip
3 Months Ago
viewmodel prefab cleanup (and naming)
3 Months Ago
vm anim & animator updates
3 Months Ago
updated anims, skinning & anim controller
3 Months Ago
anim updates, transitions, animation controller setup
3 Months Ago
removed exit time when going into scan
3 Months Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
3 Months Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
4 Months Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
4 Months Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
4 Months Ago
Added placeholder shovel vm & prefab folder structure
4 Months Ago
updated player prefab & skeleton asset to use new rust player avatar
4 Months Ago
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4 Months Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
4 Months Ago
merge from main
4 Months Ago
vm_boneknife & stake throw release fix
4 Months Ago
updated ak entity, selected bone masks for w_ak anims
4 Months Ago
added new masks & test animator (with individual layers & masks for each upper body part)
4 Months Ago
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5 Months Ago
3p smg - eject shell fx - added firing anim & added to animator
5 Months Ago
m4 3p - updated anims to reduce stock clipping into the body
5 Months Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
5 Months Ago
m4 3p - updated chamber anim to be more visible
5 Months Ago
m4 - fixed lootspawn asset naming mismatch