userAlex Webstercancel

2,204 Commits over 4,506 Days - 0.02cph!

28 Days Ago
merge from main (conflicts resolved)
28 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
32 Days Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
32 Days Ago
removed switch on sound event for viewmodel deploy
33 Days Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
33 Days Ago
merge from abyss torch updates branch
33 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
33 Days Ago
worldmodel and static prefabs updated with new model
33 Days Ago
viewmodel prefab update
45 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
45 Days Ago
Added cap world model (in case we decide to add it to the left hand)
45 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
45 Days Ago
removed animator from .weapon prefab
45 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
45 Days Ago
updated events so flare appears more realistically back in hand in 3p
48 Days Ago
set up events to hide flare when thrown in 3p
48 Days Ago
fixed snapping in 3p hatchet aiming anim
48 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
48 Days Ago
merge from main
48 Days Ago
merge from main
48 Days Ago
merge from main
48 Days Ago
merge from main
50 Days Ago
big merge from main
52 Days Ago
Added posed world model, updated icon
55 Days Ago
updated wooden arrow icon
55 Days Ago
removed old prefab
55 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
56 Days Ago
set up viewmodel renderer
56 Days Ago
Updated description
56 Days Ago
removed unused model prefab
56 Days Ago
fixed clipping issues with barstool mounts
2 Months Ago
Updated eye position for bar stool mounts
2 Months Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from generic mount subsystem branch
2 Months Ago
Initial barstool setup test with sitting subsystem
2 Months Ago
merge from games room branch
2 Months Ago
keyboard prefab setup updates
3 Months Ago
merge from main
3 Months Ago
scene update
3 Months Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
3 Months Ago
Initial keyboard prefab setup + folder organisation - all very WIP
3 Months Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
3 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim