userAlex Webstercancel

2,067 Commits over 4,353 Days - 0.02cph!

36 Days Ago
merging salvaged cleaver refresh to main
36 Days Ago
merge from main
36 Days Ago
adjusted inject self sound anim event
37 Days Ago
fixed offset holstered wooden shields
37 Days Ago
fixed offset piano sitting mount
37 Days Ago
fixed offset obsidian knife
37 Days Ago
fixed offset frontier hatchet holster position
37 Days Ago
updated faberge egg anims & controller
41 Days Ago
jungle rock offset fix
41 Days Ago
binoculars offset fix
41 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
41 Days Ago
Fixed 3p flashbang player offset
41 Days Ago
fixed 3p skull player offset
41 Days Ago
fixed 3p cake offset
42 Days Ago
updated faberge egg H - added full rig - animated excavator
44 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
44 Days Ago
merge from main
44 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
45 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
45 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
49 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
49 Days Ago
added mannequin poses
50 Days Ago
cannon fuse anim update
50 Days Ago
re-exported viewmodel LR300 space rig minus arms mesh
2 Months Ago
merge from main
2 Months Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
2 Months Ago
minicopter ik target updates
2 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
2 Months Ago
updated ballista ik hand positions
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
prefab setup (wip) for the uzi
2 Months Ago
merge from main
2 Months Ago
reduced size of cable heads in the viewmodel
2 Months Ago
set up 3p data cable
2 Months Ago
data cable viewmodel setup, model name changes
2 Months Ago
tweaked guitar inUse position
2 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
3 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
3 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main