userAlex Webstercancel

2,079 Commits over 4,383 Days - 0.02cph!

55 Days Ago
Added locomotion footstep sound events
56 Days Ago
Hooked up fishing anims in main player animator
59 Days Ago
Edited mount positions for various chairs
60 Days Ago
removed old premergeOct 25 anim controller
60 Days Ago
fixed toolgun offset issues
60 Days Ago
fixed bandit relaxed idle issues
60 Days Ago
fixed hand clipping on slot machine
60 Days Ago
fixed 3p salvaged axe offset
2 Months Ago
Added Toms CAML textures and materials
2 Months Ago
initial rig export
2 Months Ago
added folders
2 Months Ago
merging medical syringe refresh to main
2 Months Ago
merging salvaged cleaver refresh to main
2 Months Ago
merge from main
2 Months Ago
adjusted inject self sound anim event
2 Months Ago
fixed offset holstered wooden shields
2 Months Ago
fixed offset piano sitting mount
2 Months Ago
fixed offset obsidian knife
2 Months Ago
fixed offset frontier hatchet holster position
2 Months Ago
updated faberge egg anims & controller
2 Months Ago
jungle rock offset fix
2 Months Ago
binoculars offset fix
2 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Months Ago
Fixed 3p flashbang player offset
2 Months Ago
fixed 3p skull player offset
2 Months Ago
fixed 3p cake offset
2 Months Ago
updated faberge egg H - added full rig - animated excavator
2 Months Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
merge from main
2 Months Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
2 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
2 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
2 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
2 Months Ago
added mannequin poses
2 Months Ago
cannon fuse anim update
2 Months Ago
re-exported viewmodel LR300 space rig minus arms mesh
3 Months Ago
merge from main
3 Months Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
3 Months Ago
minicopter ik target updates
3 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
3 Months Ago
updated ballista ik hand positions
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main