userAlex Webstercancel

2,822 Commits over 3,897 Days - 0.03cph!

52 Days Ago
3p anim updates
52 Days Ago
deleted unused model prefabs
55 Days Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
58 Days Ago
viewmodel - ammo state/ choosing correct reload states
58 Days Ago
viewmodel renderer setup
58 Days Ago
Added worldmodel prefab and icon
59 Days Ago
player animator update plus idle pose
59 Days Ago
file naming and organising
59 Days Ago
Rock - Override controller updated to use v3 anims
59 Days Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
2 Months Ago
3p anims + updated worldmodel anims
2 Months Ago
viewmodel updates
2 Months Ago
HCR viewmodel anim updates
2 Months Ago
attachments wip
3 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
3 Months Ago
tweaks to the viemodel reload anim based on feedback
3 Months Ago
increased cull distance on frontier weapons
3 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
3 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
3 Months Ago
viewmodel - fixed remaining attachment issues
3 Months Ago
viewmodel - fixed ironsights being too low
3 Months Ago
renamed controller and anims to meet naming convention
3 Months Ago
added hammer anims to controller
3 Months Ago
added viewmodel hammer anims
3 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
3 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
3 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
3 Months Ago
HCR viewmodel - removed sway from ADS fire anim
3 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
3 Months Ago
vm hc revolver anim event update
3 Months Ago
vm hc revolver - tweak to anim event to spawn shells
3 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
3 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
3 Months Ago
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3 Months Ago
3p entity updates, added anim event and effects
3 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
3 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
3 Months Ago
re-exported viewmodel mesh fbx to face positive z
3 Months Ago
initial 3p setup, entity updates
3 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
3 Months Ago
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3 Months Ago
set up anim event for 3p reload shells ejecting
4 Months Ago
viewmodel positional anim update
4 Months Ago
removed uneeded model prefabs
4 Months Ago
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4 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
4 Months Ago
viewmodel updates
4 Months Ago
updated 3p anims, updated world model anims
4 Months Ago
reduced rotate amount in viewmodel
4 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)