userAlex Webstercancel

2,276 Commits over 4,567 Days - 0.02cph!

35 Days Ago
animator name change
36 Days Ago
remake model renaming
36 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
36 Days Ago
- re-added settings for viewmodel prefab
36 Days Ago
merge from main
36 Days Ago
merge from biofuel branch with stirring idle anim update
36 Days Ago
merge from main
36 Days Ago
stirrer position fix
39 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
39 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
39 Days Ago
merge from main
39 Days Ago
idle update
39 Days Ago
anim updates
39 Days Ago
- anim updates - updated left Ik position
40 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
40 Days Ago
merge from main
41 Days Ago
removed inventory controller, pointed player preview to base player animation controller
41 Days Ago
anim removals
41 Days Ago
merge from machete refresh
42 Days Ago
anim updates
42 Days Ago
merge from main
43 Days Ago
merged 3p_melee_animsystem_updates
43 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
43 Days Ago
merge from main
43 Days Ago
removed old unneeded holdtype controllers
43 Days Ago
added WIP viewmodel unity camera anim
43 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
43 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
43 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
46 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
46 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
46 Days Ago
Applied Ians generic child animator sub system shelf
46 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
46 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
46 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
46 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
46 Days Ago
- 3p subsystem for pipe wrench
46 Days Ago
- Set up unique 3p subsystem for hammer
47 Days Ago
Added subsystems to knives and one handed melee weapons
47 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
47 Days Ago
merge from machete refresh
47 Days Ago
holster update
47 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
47 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
47 Days Ago
Re-connected sword anim files (shared with old machete)
47 Days Ago
added viewmodel deploy events
48 Days Ago
Updated projectile,entity and worldmodel with updated model
48 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
48 Days Ago
added file
48 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab