userAlex Webstercancel

2,087 Commits over 4,383 Days - 0.02cph!

60 Days Ago
merging medical syringe updates from refresh branch
60 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
2 Months Ago
Updated armoured hatch anims to prevent wall clipping
2 Months Ago
merge from main
2 Months Ago
fixed 3p phonebooth hand offset bug
2 Months Ago
fixed up medical syringe, updated 3p anims, added anim events
2 Months Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
2 Months Ago
Added swimming sound events
2 Months Ago
Added locomotion footstep sound events
2 Months Ago
Hooked up fishing anims in main player animator
2 Months Ago
Edited mount positions for various chairs
2 Months Ago
removed old premergeOct 25 anim controller
2 Months Ago
fixed toolgun offset issues
2 Months Ago
fixed bandit relaxed idle issues
2 Months Ago
fixed hand clipping on slot machine
2 Months Ago
fixed 3p salvaged axe offset
2 Months Ago
Added Toms CAML textures and materials
2 Months Ago
initial rig export
2 Months Ago
added folders
2 Months Ago
merging medical syringe refresh to main
2 Months Ago
merging salvaged cleaver refresh to main
2 Months Ago
merge from main
2 Months Ago
adjusted inject self sound anim event
2 Months Ago
fixed offset holstered wooden shields
2 Months Ago
fixed offset piano sitting mount
2 Months Ago
fixed offset obsidian knife
2 Months Ago
fixed offset frontier hatchet holster position
2 Months Ago
updated faberge egg anims & controller
2 Months Ago
jungle rock offset fix
2 Months Ago
binoculars offset fix
2 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Months Ago
Fixed 3p flashbang player offset
2 Months Ago
fixed 3p skull player offset
2 Months Ago
fixed 3p cake offset
2 Months Ago
updated faberge egg H - added full rig - animated excavator
3 Months Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
merge from main
3 Months Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
3 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
3 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
3 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
3 Months Ago
added mannequin poses
3 Months Ago
cannon fuse anim update
3 Months Ago
re-exported viewmodel LR300 space rig minus arms mesh
3 Months Ago
merge from main
3 Months Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
3 Months Ago
minicopter ik target updates
3 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
3 Months Ago
updated ballista ik hand positions
3 Months Ago
merge from main