userAlex Webstercancel

2,955 Commits over 4,140 Days - 0.03cph!

9 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
9 Months Ago
set up v4 unarmed anims in player animator
9 Months Ago
Rest of v4 unarmed anim set exports
9 Months Ago
v4 crouch anim exports
9 Months Ago
updated avatar settings on a few test anims
9 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
9 Months Ago
test files
9 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
9 Months Ago
renaming of unarmed anims to match maya source and new convention
9 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
9 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
9 Months Ago
re-exported ballista weapon anims after rig update
9 Months Ago
ballista - rigged base model export
9 Months Ago
ballista - added rigged mesh and anims
9 Months Ago
merge from main
9 Months Ago
updated exports for view and worldmodel
9 Months Ago
merge from main
9 Months Ago
catapult - spring position fix
9 Months Ago
catapult - updated reload anim with chain bug fix
9 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
9 Months Ago
Catapult - added reload anim
9 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
9 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
9 Months Ago
folder renaming
9 Months Ago
fixes for ironsights not working
10 Months Ago
exported catapult anims, set up clips, renamed rigged file
10 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
10 Months Ago
renaming - added underscore and renamed .viewmodel as missed
10 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
10 Months Ago
sks and t1 smg - 3p mag dropping now working
10 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
10 Months Ago
updated attachment targets, also turned viewmodel renderer back on
10 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
10 Months Ago
deleted unused model prefabs
10 Months Ago
3p anim updates
10 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
10 Months Ago
viewmodel - ammo state/ choosing correct reload states
10 Months Ago
viewmodel renderer setup
10 Months Ago
Added worldmodel prefab and icon
10 Months Ago
player animator update plus idle pose
10 Months Ago
file naming and organising
10 Months Ago
Rock - Override controller updated to use v3 anims
10 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
10 Months Ago
3p anims + updated worldmodel anims
11 Months Ago
viewmodel updates
11 Months Ago
HCR viewmodel anim updates
11 Months Ago
attachments wip
11 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
11 Months Ago
tweaks to the viemodel reload anim based on feedback
11 Months Ago
increased cull distance on frontier weapons