userAlex Webstercancel

2,042 Commits over 4,353 Days - 0.02cph!

6 Months Ago
Added exit time to damaging attacks
6 Months Ago
merge from main
6 Months Ago
t1 smg world anim update, fixed animator issues
6 Months Ago
updates to various weapon entity positions
7 Months Ago
anim event updates
7 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
7 Months Ago
added player update anim settings preset
7 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
7 Months Ago
m249 - updated weapon audio timings
7 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
7 Months Ago
updated timing of world sks reload weapon anim
7 Months Ago
fix for double audio trigger bug
7 Months Ago
spas12 viewmodel - added ads anim
7 Months Ago
Jungle ak viewmodel - fix for ads dryfire
7 Months Ago
merge from main
7 Months Ago
set pose to loop
7 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
8 Months Ago
Added mannequin poses, updated deployed
8 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
8 Months Ago
renaming anims
8 Months Ago
added dryfire ads anim, anim event & updated animator
8 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
8 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
8 Months Ago
Added xsens avatar and presets
8 Months Ago
fix for world LR300 mesh under sights issue
8 Months Ago
updated player ejectorseat sitting pose
8 Months Ago
updated ejector seat mount position and player sitting anim
9 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
9 Months Ago
updated playerModel.cs with new sitting enum
9 Months Ago
reverted playermodel.cs
9 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
9 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
9 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
9 Months Ago
merge from main
9 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
9 Months Ago
m15 attachment updates
9 Months Ago
merge from main
10 Months Ago
added sync component to crossbow viewmodel animator
10 Months Ago
added camera animation sync component to attacks in mace animator
10 Months Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
11 Months Ago
initial burstcloth setup
11 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
11 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
11 Months Ago
merge from main
11 Months Ago
fix for camera offset when deploying jungle ak viewmodel
11 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
11 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
12 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
12 Months Ago
jungle ak viewmodel - updated shell eject position
12 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab