userAlex Webstercancel

1,979 Commits over 4,263 Days - 0.02cph!

9 Months Ago
initial prefab setup and folders for jungle/aztec ak
10 Months Ago
swapping to using aimingHeld when changing to and from ADS
10 Months Ago
animator updates
10 Months Ago
viewmodel - ADS reloading fix
10 Months Ago
Made dryfire more responsive
10 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
10 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
10 Months Ago
increased ironsights intro speed
10 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
10 Months Ago
removed old temp hatchet mesh from .entity prefab
10 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
10 Months Ago
updated override controllers
10 Months Ago
set up sound anim events for various weapons
10 Months Ago
crossbow - fixed arrows not showing in 3p anims
10 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
10 Months Ago
updated vertical slice loadout
10 Months Ago
updated backpack offsets for some weapons
10 Months Ago
override controller updates
10 Months Ago
Added more working weapons to v4 loadout + ammo
10 Months Ago
updated slight model offset in rock entity
10 Months Ago
anim fixes for lr300
10 Months Ago
fixes for shake from deploy to idle on ak
10 Months Ago
weapon updates
10 Months Ago
fixed issues with 3p vine swinging anims
10 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
10 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
10 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
10 Months Ago
revolver setup
10 Months Ago
Entity updates
11 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
11 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
11 Months Ago
removed duplicated crossbow files from blowpipe folder
11 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
11 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
11 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
11 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
11 Months Ago
lr300 holster position updates
11 Months Ago
updated wip v4 player loadout
11 Months Ago
lr300 updates
11 Months Ago
set .viewmodel and .entity meshes to 1 scale after model updates
11 Months Ago
3p anim updates
11 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
11 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
11 Months Ago
removed copied model from world model prefab
11 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
11 Months Ago
rotated mesh in entity
11 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
11 Months Ago
set all anims to none in Holdtype.None controller
11 Months Ago
viewmodel prefab updates
11 Months Ago
slight shift in torch trans y entity position