userAlex Webstercancel

2,903 Commits over 3,987 Days - 0.03cph!

8 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
9 Months Ago
fix for 3p shaky legs when using grenade launcher
9 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
9 Months Ago
swaymuzzle tweaks
9 Months Ago
3p mask updates
9 Months Ago
prefab updates
9 Months Ago
final bit of renaming
9 Months Ago
more renaming
9 Months Ago
file renaming
9 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
9 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
9 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
9 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
9 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
9 Months Ago
merge from main
9 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
9 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
9 Months Ago
vm frontier hatchet - added bones for beads & tassel
9 Months Ago
merge from main
9 Months Ago
merge from frontier_hatchet/furTrim branch
9 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
9 Months Ago
w_handcuffs animator - updated transitions settings
9 Months Ago
updated vm surrender anim loop & transitions
9 Months Ago
updated 3p surrender anim loop & transitions
9 Months Ago
world handcuffs rig update, added scaleUp layer to animator
9 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
9 Months Ago
updated export
9 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
9 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
9 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
9 Months Ago
Motorcar sidecar - updated lod group settings
9 Months Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
9 Months Ago
Updated rig so wheels rotate in the z axis
10 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
10 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
10 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
10 Months Ago
updated vm handuffs animator to work with baseMelee setup
10 Months Ago
fix for 3p captive struggle anim not working
10 Months Ago
naming updates
10 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
10 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
10 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
10 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
10 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
11 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
11 Months Ago
vm sks - added walk state & forward param to anim controller
11 Months Ago
vm sks - fix for long ironsight lerp when sprinting
11 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
11 Months Ago
vm sks anim tests, animator updated
11 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator