userAlex Webstercancel

1,892 Commits over 4,171 Days - 0.02cph!

6 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
6 Months Ago
rigged 3p jungle ak, initial entity setup
6 Months Ago
jungle ak viewmodel updates
6 Months Ago
initial jungle ak viewmodel prefab and attachments setup
6 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
6 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
6 Months Ago
renaming of files for dlc gesture
6 Months Ago
added dlc gesture preview and hooked up
6 Months Ago
ak admire update
6 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
6 Months Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
6 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
6 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
7 Months Ago
initial prefab setup and folders for jungle/aztec ak
7 Months Ago
swapping to using aimingHeld when changing to and from ADS
7 Months Ago
animator updates
7 Months Ago
viewmodel - ADS reloading fix
7 Months Ago
Made dryfire more responsive
7 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
7 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
7 Months Ago
increased ironsights intro speed
7 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
7 Months Ago
removed old temp hatchet mesh from .entity prefab
7 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
7 Months Ago
updated override controllers
7 Months Ago
set up sound anim events for various weapons
7 Months Ago
crossbow - fixed arrows not showing in 3p anims
7 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
7 Months Ago
updated vertical slice loadout
7 Months Ago
updated backpack offsets for some weapons
7 Months Ago
override controller updates
7 Months Ago
Added more working weapons to v4 loadout + ammo
7 Months Ago
updated slight model offset in rock entity
7 Months Ago
anim fixes for lr300
7 Months Ago
fixes for shake from deploy to idle on ak
7 Months Ago
weapon updates
7 Months Ago
fixed issues with 3p vine swinging anims
7 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
7 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
7 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
7 Months Ago
revolver setup
8 Months Ago
Entity updates
8 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
8 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
8 Months Ago
removed duplicated crossbow files from blowpipe folder
8 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
8 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
8 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
8 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
8 Months Ago
lr300 holster position updates