userAlex Webstercancel

2,822 Commits over 3,897 Days - 0.03cph!

4 Months Ago
Updated viewmodel rig mesh with Alfies UV update
4 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
4 Months Ago
attachment updates, icon added, worldmodel prefab fixes
4 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
4 Months Ago
increased repeat delay
4 Months Ago
committing texture meta that plastic desires
4 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
4 Months Ago
viewmodel prefab material update
4 Months Ago
viewmodel burstcloth angular limit tweaks
4 Months Ago
set override controller
4 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
5 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
5 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
5 Months Ago
sar set to use rifle locomotion anims
5 Months Ago
spine settings for some entities
5 Months Ago
initial prefab setup
5 Months Ago
merge from main
5 Months Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
5 Months Ago
merge from main
5 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
5 Months Ago
fix for 3p shaky legs when using grenade launcher
5 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
5 Months Ago
swaymuzzle tweaks
5 Months Ago
3p mask updates
5 Months Ago
prefab updates
5 Months Ago
final bit of renaming
5 Months Ago
more renaming
5 Months Ago
file renaming
6 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
6 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
6 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
6 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
6 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
6 Months Ago
merge from main
6 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
6 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
6 Months Ago
vm frontier hatchet - added bones for beads & tassel
6 Months Ago
merge from main
6 Months Ago
merge from frontier_hatchet/furTrim branch
6 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
6 Months Ago
w_handcuffs animator - updated transitions settings
6 Months Ago
updated vm surrender anim loop & transitions
6 Months Ago
updated 3p surrender anim loop & transitions
6 Months Ago
world handcuffs rig update, added scaleUp layer to animator
6 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
6 Months Ago
updated export
6 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
6 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
6 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
6 Months Ago
Motorcar sidecar - updated lod group settings