userAlex Webstercancel

1,982 Commits over 4,263 Days - 0.02cph!

4 Months Ago
bouncing planks setup
4 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
4 Months Ago
set up wire and hose entities, removed duplicate override controller
4 Months Ago
zero'd transforms in bandage entity
4 Months Ago
re-populated unarmed player update anims
4 Months Ago
skull torch setup
4 Months Ago
entity updates
4 Months Ago
entity updates
4 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
4 Months Ago
set up ak variant entities and masks
4 Months Ago
hatchet entity updates
4 Months Ago
updated viewmodels anims, re-designed animator
4 Months Ago
updates to apple visuals and mat settings on model
4 Months Ago
Added exit time to damaging attacks
4 Months Ago
merge from main
4 Months Ago
t1 smg world anim update, fixed animator issues
4 Months Ago
updates to various weapon entity positions
4 Months Ago
anim event updates
4 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
5 Months Ago
added player update anim settings preset
5 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
5 Months Ago
m249 - updated weapon audio timings
5 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity