userAlex Webstercancel

2,253 Commits over 4,536 Days - 0.02cph!

59 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
2 Months Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
2 Months Ago
removed switch on sound event for viewmodel deploy
2 Months Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
2 Months Ago
merge from abyss torch updates branch
2 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
2 Months Ago
worldmodel and static prefabs updated with new model
2 Months Ago
viewmodel prefab update
3 Months Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
3 Months Ago
Added cap world model (in case we decide to add it to the left hand)
3 Months Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
3 Months Ago
removed animator from .weapon prefab
3 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
updated events so flare appears more realistically back in hand in 3p
3 Months Ago
set up events to hide flare when thrown in 3p
3 Months Ago
fixed snapping in 3p hatchet aiming anim
3 Months Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
big merge from main
3 Months Ago
Added posed world model, updated icon
3 Months Ago
updated wooden arrow icon
3 Months Ago
removed old prefab
3 Months Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
3 Months Ago
set up viewmodel renderer
3 Months Ago
Updated description
3 Months Ago
removed unused model prefab
3 Months Ago
fixed clipping issues with barstool mounts
3 Months Ago
Updated eye position for bar stool mounts
3 Months Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from generic mount subsystem branch
3 Months Ago
Initial barstool setup test with sitting subsystem
3 Months Ago
merge from games room branch
3 Months Ago
keyboard prefab setup updates
4 Months Ago
merge from main
4 Months Ago
scene update
4 Months Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
4 Months Ago
Initial keyboard prefab setup + folder organisation - all very WIP
4 Months Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
5 Months Ago
merge from main