userAlex Webstercancel

2,187 Commits over 4,506 Days - 0.02cph!

4 Months Ago
Removing duplicate anims from player animator - delicate process so doing in stages
4 Months Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
4 Months Ago
merge from main
4 Months Ago
updated attachment positions, added bespoke where needed
4 Months Ago
updated override controller
4 Months Ago
Updated player unarmed idle
4 Months Ago
updated 3p talking anim
4 Months Ago
cinematic animator updates
4 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
4 Months Ago
updated lr300 sprint pose to anim loop
4 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
4 Months Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
4 Months Ago
Updated the subsystem layer weight on the torch
4 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
5 Months Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
5 Months Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
5 Months Ago
added 3p upperbody state anim clips
5 Months Ago
updated 3p pickup & drop anim clip lengths
5 Months Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
5 Months Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
5 Months Ago
fixed offset issues with salvaged cleaver following model refresh merge
5 Months Ago
Added state sync to ak world rig reload anim
5 Months Ago
Updated binoculars following refresh merge
5 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
5 Months Ago
deleted duplicate 3p spas anims
5 Months Ago
moved l96 holdtype to correct folder
5 Months Ago
removed uneeded anims events from some 3p anims
5 Months Ago
Updated player update animation import preset
5 Months Ago
Updated sprint anim (test)
5 Months Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
5 Months Ago
Fixed casting shadow issue
5 Months Ago
merge from main
5 Months Ago
updated merge from lumberjack pickaxe fix branch
5 Months Ago
merging from lumberjack pickaxe fix branch
5 Months Ago
updated blendtree names
5 Months Ago
Added walk footstep events
5 Months Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
6 Months Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
6 Months Ago
Aded headbob to waterwheel
6 Months Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
6 Months Ago
Updated Ik targets for computer station
6 Months Ago
Added 3p horseback turning anims and hooked up in player animator