2,639 Commits over 3,653 Days - 0.03cph!
added protect anim & clips
horse & dog source files, updated export script
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
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Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
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dog animator & anim updates
turning tests, adding layer & param to animator
Dog -anim updates, re-exported anims with added eyelid bones
new base dog rig files, all referencing updates
dogmesh.mb new using 2023 version
eyelid rotation offsets, added 2023 mesh file ( both commits for dog rig)
source updates, added export script
1st pass dog anims and animator