userAlex Webstercancel

2,928 Commits over 4,018 Days - 0.03cph!

1 Year Ago
updated model for CNY launcher, prefab updates, set up animator with new admire
1 Year Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
1 Year Ago
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
1 Year Ago
shovel updates
1 Year Ago
re-sized & renamed shovel worldmodel, prefab updates
1 Year Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
1 Year Ago
fixed holster offset issue
1 Year Ago
3p anim and override controller updates
1 Year Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
1 Year Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
1 Year Ago
3p anim updates
1 Year Ago
override update
1 Year Ago
stopped vm casting shadows
1 Year Ago
3p folder changes
1 Year Ago
added 3p anims & updated override controller
1 Year Ago
fix 2
1 Year Ago
speargun entity offset fix
1 Year Ago
3p anim and override controller updates
1 Year Ago
3p anim wip
1 Year Ago
viewmodel prefab cleanup (and naming)
1 Year Ago
vm anim & animator updates
1 Year Ago
updated anims, skinning & anim controller
1 Year Ago
anim updates, transitions, animation controller setup
1 Year Ago
removed exit time when going into scan
1 Year Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
1 Year Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
1 Year Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
1 Year Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
1 Year Ago
Added placeholder shovel vm & prefab folder structure
1 Year Ago
updated player prefab & skeleton asset to use new rust player avatar
1 Year Ago
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1 Year Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
1 Year Ago
merge from main
1 Year Ago
vm_boneknife & stake throw release fix
1 Year Ago
updated ak entity, selected bone masks for w_ak anims
1 Year Ago
added new masks & test animator (with individual layers & masks for each upper body part)
1 Year Ago
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1 Year Ago
3p smg - eject shell fx - added firing anim & added to animator
1 Year Ago
m4 3p - updated anims to reduce stock clipping into the body
1 Year Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
1 Year Ago
m4 3p - updated chamber anim to be more visible
1 Year Ago
m4 - fixed lootspawn asset naming mismatch
1 Year Ago
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
1 Year Ago
m4 viewmodel - added effects for shell eject
1 Year Ago
merge from main
1 Year Ago
vm legacy bow - fix for missing sounds (hopefully)
1 Year Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
1 Year Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
1 Year Ago
melee holdtype - set new player mask
1 Year Ago
added new player loadout