2,928 Commits over 4,018 Days - 0.03cph!
updated model for CNY launcher, prefab updates, set up animator with new admire
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
re-sized & renamed shovel worldmodel, prefab updates
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
fixed holster offset issue
3p anim and override controller updates
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
viewmodel prefab updates, skinned wires & updated base model, added admire anim
stopped vm casting shadows
added 3p anims & updated override controller
speargun entity offset fix
3p anim and override controller updates
viewmodel prefab cleanup (and naming)
vm anim & animator updates
updated anims, skinning & anim controller
anim updates, transitions, animation controller setup
removed exit time when going into scan
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
Metal detector
- prefab updates
- vm setup
-vm placeholder anims
- updated models and materials
- animator
- 3p placeholder anims
- override controller
- worldmodel prefab setup
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
Added placeholder shovel vm & prefab folder structure
updated player prefab & skeleton asset to use new rust player avatar
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ak47 - locomotion anims with reduced spine movement, applied to override controller
vm_boneknife & stake throw release fix
updated ak entity, selected bone masks for w_ak anims
added new masks & test animator (with individual layers & masks for each upper body part)
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3p smg - eject shell fx
- added firing anim & added to animator
m4 3p - updated anims to reduce stock clipping into the body
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
m4 3p - updated chamber anim to be more visible
m4 - fixed lootspawn asset naming mismatch
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
m4 viewmodel - added effects for shell eject
vm legacy bow - fix for missing sounds (hopefully)
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
hatchet entity - removed offsets, set to use prop bone instead of hand
melee holdtype - set new player mask