userAlex Webstercancel

1,893 Commits over 4,475 Days - 0.02cph!

10 Months Ago
hatchet entity updates
11 Months Ago
updated viewmodels anims, re-designed animator
11 Months Ago
updates to apple visuals and mat settings on model
11 Months Ago
Added exit time to damaging attacks
11 Months Ago
merge from main
11 Months Ago
t1 smg world anim update, fixed animator issues
11 Months Ago
updates to various weapon entity positions
11 Months Ago
anim event updates
11 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
11 Months Ago
added player update anim settings preset
11 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
11 Months Ago
m249 - updated weapon audio timings
11 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
11 Months Ago
updated timing of world sks reload weapon anim
11 Months Ago
fix for double audio trigger bug
12 Months Ago
spas12 viewmodel - added ads anim
12 Months Ago
Jungle ak viewmodel - fix for ads dryfire
12 Months Ago
merge from main
12 Months Ago
set pose to loop
12 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
12 Months Ago
Added mannequin poses, updated deployed
1 Year Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
1 Year Ago
renaming anims
1 Year Ago
added dryfire ads anim, anim event & updated animator
1 Year Ago
l96 - removed anim events from aimed idle to fix sound issues
1 Year Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
1 Year Ago
Added xsens avatar and presets
1 Year Ago
fix for world LR300 mesh under sights issue
1 Year Ago
updated player ejectorseat sitting pose
1 Year Ago
updated ejector seat mount position and player sitting anim
1 Year Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Year Ago
updated playerModel.cs with new sitting enum
1 Year Ago
reverted playermodel.cs
1 Year Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Year Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Year Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
1 Year Ago
merge from main
1 Year Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
1 Year Ago
m15 attachment updates
1 Year Ago
merge from main
1 Year Ago
added sync component to crossbow viewmodel animator
1 Year Ago
added camera animation sync component to attacks in mace animator
1 Year Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
1 Year Ago
initial burstcloth setup
1 Year Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
1 Year Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
1 Year Ago
merge from main
1 Year Ago
fix for camera offset when deploying jungle ak viewmodel
1 Year Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
1 Year Ago
jungle ak - deleted old aztec folder and blockout mesh