userAlex Webstercancel

2,105 Commits over 4,414 Days - 0.02cph!

8 Months Ago
bouncing planks setup
8 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
8 Months Ago
set up wire and hose entities, removed duplicate override controller
8 Months Ago
zero'd transforms in bandage entity
8 Months Ago
re-populated unarmed player update anims
8 Months Ago
skull torch setup
8 Months Ago
entity updates
8 Months Ago
entity updates
8 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
8 Months Ago
set up ak variant entities and masks
8 Months Ago
hatchet entity updates
8 Months Ago
updated viewmodels anims, re-designed animator
8 Months Ago
updates to apple visuals and mat settings on model
8 Months Ago
Added exit time to damaging attacks
8 Months Ago
merge from main
8 Months Ago
t1 smg world anim update, fixed animator issues
9 Months Ago
updates to various weapon entity positions
9 Months Ago
anim event updates
9 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
9 Months Ago
added player update anim settings preset
9 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
9 Months Ago
m249 - updated weapon audio timings
9 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
9 Months Ago
updated timing of world sks reload weapon anim
9 Months Ago
fix for double audio trigger bug
9 Months Ago
spas12 viewmodel - added ads anim
9 Months Ago
Jungle ak viewmodel - fix for ads dryfire
9 Months Ago
merge from main
9 Months Ago
set pose to loop
9 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
10 Months Ago
Added mannequin poses, updated deployed
10 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
10 Months Ago
renaming anims
10 Months Ago
added dryfire ads anim, anim event & updated animator
10 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
10 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
10 Months Ago
Added xsens avatar and presets
10 Months Ago
fix for world LR300 mesh under sights issue
10 Months Ago
updated player ejectorseat sitting pose
11 Months Ago
updated ejector seat mount position and player sitting anim
11 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
11 Months Ago
updated playerModel.cs with new sitting enum
11 Months Ago
reverted playermodel.cs
11 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
11 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
11 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
11 Months Ago
merge from main
11 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
11 Months Ago
m15 attachment updates
11 Months Ago
merge from main