userAlex Webstercancel

1,927 Commits over 4,202 Days - 0.02cph!

12 Months Ago
battering ram anims exported on updated rig
12 Months Ago
added initial battering ram anims
12 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
12 Months Ago
set up v4 unarmed anims in player animator
12 Months Ago
Rest of v4 unarmed anim set exports
12 Months Ago
v4 crouch anim exports
12 Months Ago
updated avatar settings on a few test anims
12 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
12 Months Ago
test files
12 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
12 Months Ago
renaming of unarmed anims to match maya source and new convention
12 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
12 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
12 Months Ago
re-exported ballista weapon anims after rig update
12 Months Ago
ballista - rigged base model export
12 Months Ago
ballista - added rigged mesh and anims
1 Year Ago
merge from main
1 Year Ago
updated exports for view and worldmodel
1 Year Ago
merge from main
1 Year Ago
catapult - spring position fix
1 Year Ago
catapult - updated reload anim with chain bug fix
1 Year Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
1 Year Ago
Catapult - added reload anim
1 Year Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
1 Year Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
1 Year Ago
folder renaming
1 Year Ago
fixes for ironsights not working
1 Year Ago
exported catapult anims, set up clips, renamed rigged file
1 Year Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
1 Year Ago
renaming - added underscore and renamed .viewmodel as missed
1 Year Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
1 Year Ago
sks and t1 smg - 3p mag dropping now working
1 Year Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
1 Year Ago
updated attachment targets, also turned viewmodel renderer back on
1 Year Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
1 Year Ago
deleted unused model prefabs
1 Year Ago
3p anim updates
1 Year Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
1 Year Ago
viewmodel - ammo state/ choosing correct reload states
1 Year Ago
viewmodel renderer setup
1 Year Ago
Added worldmodel prefab and icon
1 Year Ago
player animator update plus idle pose
1 Year Ago
file naming and organising
1 Year Ago
Rock - Override controller updated to use v3 anims
1 Year Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
1 Year Ago
3p anims + updated worldmodel anims
1 Year Ago
viewmodel updates
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
attachments wip
1 Year Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p