userAlex Webstercancel

1,951 Commits over 4,232 Days - 0.02cph!

10 Months Ago
ballista weapon anim updates, added ballista mount anims
10 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
11 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
11 Months Ago
added new player loadout
11 Months Ago
merge from med ak skin branch
11 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
11 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
11 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
12 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
12 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
12 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
12 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
12 Months Ago
more weapon camera clipping fixes
12 Months Ago
weapon camera clipping fixes
12 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
12 Months Ago
battering ram anim upodates
12 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
12 Months Ago
battering ram - model update export
12 Months Ago
battering ram - updated animator to remove additional broken anim loop
12 Months Ago
updated battering ram anims
1 Year Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
battering ram anims updated
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
added initial battering ram anims
1 Year Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
v4 crouch anim exports
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
1 Year Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
1 Year Ago
re-exported ballista weapon anims after rig update
1 Year Ago
ballista - rigged base model export
1 Year Ago
ballista - added rigged mesh and anims
1 Year Ago
merge from main
1 Year Ago
updated exports for view and worldmodel
1 Year Ago
merge from main
1 Year Ago
catapult - spring position fix
1 Year Ago
catapult - updated reload anim with chain bug fix
1 Year Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
1 Year Ago
Catapult - added reload anim
1 Year Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
1 Year Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
1 Year Ago
folder renaming