userAlex Webstercancel

2,636 Commits over 3,653 Days - 0.03cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
added bear turning additives, animator updates
11 Months Ago
bear controrller - added turn layer added turn pose test, attack with translation
11 Months Ago
bear controller updates
11 Months Ago
updated bear controller, removed sfx from idle 1
11 Months Ago
folder updates, anim exports, animator updates
11 Months Ago
missing footstep anim events added
11 Months Ago
removed footstep sfx from horse breathe
11 Months Ago
merge from main
11 Months Ago
some weapon override controller updates
11 Months Ago
player animator relax stance (upper body) and threshold updates
11 Months Ago
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11 Months Ago
quarry track - flipped uvs on track belt
11 Months Ago
Horse idles - Anim event update, updates to animator
11 Months Ago
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12 Months Ago
tweaked on exit time transition timing
12 Months Ago
fixed issue with shaking when in off state
12 Months Ago
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1 Year Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
1 Year Ago
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1 Year Ago
rustige egg anim controller update
1 Year Ago
updated blur meshes to rig, updated blur materials with texture updates
1 Year Ago
rustige egg anim fixes
1 Year Ago
vm eoka - bug fix for undesired arm gesture during some anims
1 Year Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
1 Year Ago
entity positional updates
1 Year Ago
.entity positional updates
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
1 Year Ago
update to slide back anim mask settings
1 Year Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab