userAlex Webstercancel

1,966 Commits over 4,232 Days - 0.02cph!

10 Months Ago
updated ak entity hold info offset
10 Months Ago
updated ak47 entity hold info offset
10 Months Ago
anim export update
10 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
10 Months Ago
ak47 entity spine offset added
10 Months Ago
updated 3p ak47 anims
10 Months Ago
set inventory anim controller to temporarily use base idle
10 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
11 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
11 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
11 Months Ago
med ak mag drop model meta update
11 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
11 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
11 Months Ago
sar 3p straight ahead (zero spine rotation) anims
11 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
11 Months Ago
ballista weapon anim updates, added ballista mount anims
11 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
11 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
11 Months Ago
added new player loadout
11 Months Ago
merge from med ak skin branch
11 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
11 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
11 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
12 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
12 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
12 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
12 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
12 Months Ago
more weapon camera clipping fixes
1 Year Ago
weapon camera clipping fixes
1 Year Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
1 Year Ago
battering ram anim upodates
1 Year Ago
updated battering ram anim, new states in animator, more build up in attack anim
1 Year Ago
battering ram - model update export
1 Year Ago
battering ram - updated animator to remove additional broken anim loop
1 Year Ago
updated battering ram anims
1 Year Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
battering ram anims updated
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
added initial battering ram anims
1 Year Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
v4 crouch anim exports
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
renaming of unarmed anims to match maya source and new convention