userAlex Webstercancel

1,904 Commits over 4,171 Days - 0.02cph!

12 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
12 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
12 Months Ago
folder renaming
12 Months Ago
fixes for ironsights not working
12 Months Ago
exported catapult anims, set up clips, renamed rigged file
12 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
12 Months Ago
renaming - added underscore and renamed .viewmodel as missed
12 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
1 Year Ago
sks and t1 smg - 3p mag dropping now working
1 Year Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
1 Year Ago
updated attachment targets, also turned viewmodel renderer back on
1 Year Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
1 Year Ago
deleted unused model prefabs
1 Year Ago
3p anim updates
1 Year Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
1 Year Ago
viewmodel - ammo state/ choosing correct reload states
1 Year Ago
viewmodel renderer setup
1 Year Ago
Added worldmodel prefab and icon
1 Year Ago
player animator update plus idle pose
1 Year Ago
file naming and organising
1 Year Ago
Rock - Override controller updated to use v3 anims
1 Year Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
1 Year Ago
3p anims + updated worldmodel anims
1 Year Ago
viewmodel updates
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
attachments wip
1 Year Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
1 Year Ago
tweaks to the viemodel reload anim based on feedback
1 Year Ago
increased cull distance on frontier weapons
1 Year Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
1 Year Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
1 Year Ago
viewmodel - fixed remaining attachment issues
1 Year Ago
viewmodel - fixed ironsights being too low
1 Year Ago
renamed controller and anims to meet naming convention
1 Year Ago
added hammer anims to controller
1 Year Ago
added viewmodel hammer anims
1 Year Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
1 Year Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
1 Year Ago
HCR viewmodel - Corrected slightly offset ironsights
1 Year Ago
HCR viewmodel - removed sway from ADS fire anim
1 Year Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
1 Year Ago
vm hc revolver anim event update
1 Year Ago
vm hc revolver - tweak to anim event to spawn shells
1 Year Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
1 Year Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
1 Year Ago
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1 Year Ago
3p entity updates, added anim event and effects
1 Year Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
1 Year Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
1 Year Ago
re-exported viewmodel mesh fbx to face positive z