userAlex Webstercancel

2,068 Commits over 4,322 Days - 0.02cph!

8 Months Ago
fix for world LR300 mesh under sights issue
8 Months Ago
updated player ejectorseat sitting pose
8 Months Ago
updated ejector seat mount position and player sitting anim
8 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
8 Months Ago
updated playerModel.cs with new sitting enum
8 Months Ago
reverted playermodel.cs
8 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
8 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
8 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
8 Months Ago
merge from main
9 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
9 Months Ago
m15 attachment updates
9 Months Ago
merge from main
10 Months Ago
added sync component to crossbow viewmodel animator
10 Months Ago
added camera animation sync component to attacks in mace animator
10 Months Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
10 Months Ago
initial burstcloth setup
10 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
11 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
11 Months Ago
merge from main
11 Months Ago
fix for camera offset when deploying jungle ak viewmodel
11 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
11 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
11 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
11 Months Ago
jungle ak viewmodel - updated shell eject position
11 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
11 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
11 Months Ago
rigged 3p jungle ak, initial entity setup
11 Months Ago
jungle ak viewmodel updates
11 Months Ago
initial jungle ak viewmodel prefab and attachments setup
12 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
12 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
12 Months Ago
renaming of files for dlc gesture
12 Months Ago
added dlc gesture preview and hooked up
12 Months Ago
ak admire update
12 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
12 Months Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
12 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
12 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
1 Year Ago
initial prefab setup and folders for jungle/aztec ak
1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
animator updates
1 Year Ago
viewmodel - ADS reloading fix
1 Year Ago
Made dryfire more responsive
1 Year Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
1 Year Ago
fixed 3p revolver remaining open if weapon is swapped during reload
1 Year Ago
increased ironsights intro speed
1 Year Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
1 Year Ago
removed old temp hatchet mesh from .entity prefab
1 Year Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added