userAlex Webstercancel

2,928 Commits over 4,018 Days - 0.03cph!

11 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
11 Months Ago
updated export
11 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
11 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
11 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
11 Months Ago
Motorcar sidecar - updated lod group settings
11 Months Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
11 Months Ago
Updated rig so wheels rotate in the z axis
11 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
11 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
11 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
11 Months Ago
updated vm handuffs animator to work with baseMelee setup
11 Months Ago
fix for 3p captive struggle anim not working
12 Months Ago
naming updates
12 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
12 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
12 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
12 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
12 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
12 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting
1 Year Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
1 Year Ago
vm sks anim tests, animator updated
1 Year Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
1 Year Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
1 Year Ago
sks 3p - all attachments now positioned correctly
1 Year Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
1 Year Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
1 Year Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
1 Year Ago
sks updates - fixed ironsights clipping camera, anim events fix
1 Year Ago
vm sks updates
1 Year Ago
vm sks updates
1 Year Ago
vm renderer script setup and activated
1 Year Ago
sks icon
1 Year Ago
sks entity - removed sar ref & updated bounds
1 Year Ago
folder clean up ( removed unneccessary inital model prefabs )
1 Year Ago
merge from main
1 Year Ago
3p sks updates
1 Year Ago
sks holster position updates
1 Year Ago
3p sks updates
1 Year Ago
viewmodel prefab - set shell root object on vm script
1 Year Ago
removed old mesh setup from v_sks.viewmodel prefab
1 Year Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
1 Year Ago
viewmodel updates inc bolt states & triggers
1 Year Ago
viewmodel updates
1 Year Ago
vm anim export update + some anim events
1 Year Ago
viewmodel prefab updates
1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab