userAlex Webstercancel
reporust_rebootcancel

1,900 Commits over 4,475 Days - 0.02cph!

5 Months Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
5 Months Ago
merge from main
5 Months Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
5 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
5 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
6 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
6 Months Ago
added mannequin poses
6 Months Ago
cannon fuse anim update
6 Months Ago
re-exported viewmodel LR300 space rig minus arms mesh
6 Months Ago
merge from main
6 Months Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
6 Months Ago
minicopter ik target updates
6 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
6 Months Ago
updated ballista ik hand positions
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
prefab setup (wip) for the uzi
6 Months Ago
merge from main
6 Months Ago
reduced size of cable heads in the viewmodel
6 Months Ago
set up 3p data cable
6 Months Ago
data cable viewmodel setup, model name changes
6 Months Ago
tweaked guitar inUse position
6 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
7 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
7 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
7 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
7 Months Ago
edited boogie board anims and set up correctly
7 Months Ago
set up rubber ring anims correctly
7 Months Ago
3p poker anims
7 Months Ago
BBQ - updated rigged file with latest mesh, updated prefab
7 Months Ago
cowbell setup updates
7 Months Ago
updates to drumkit.deployed for player & stick positioning
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
main from main
7 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
7 Months Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
7 Months Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
7 Months Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)