userAlex Webstercancel
reporust_rebootcancel

2,036 Commits over 4,322 Days - 0.02cph!

5 Months Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
5 Months Ago
Removed redundant rpg7 ammo model prefabs
5 Months Ago
boatbuilding platform anim updates
5 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
5 Months Ago
bouncing planks setup
5 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
5 Months Ago
set up wire and hose entities, removed duplicate override controller
6 Months Ago
zero'd transforms in bandage entity
6 Months Ago
re-populated unarmed player update anims
6 Months Ago
skull torch setup
6 Months Ago
entity updates
6 Months Ago
entity updates
6 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
6 Months Ago
set up ak variant entities and masks
6 Months Ago
hatchet entity updates
6 Months Ago
updated viewmodels anims, re-designed animator
6 Months Ago
updates to apple visuals and mat settings on model
6 Months Ago
Added exit time to damaging attacks
6 Months Ago
merge from main
6 Months Ago
t1 smg world anim update, fixed animator issues
6 Months Ago
updates to various weapon entity positions
6 Months Ago
anim event updates
6 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
6 Months Ago
added player update anim settings preset