userAlex Webstercancel
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1,949 Commits over 4,232 Days - 0.02cph!

3 Months Ago
added player update anim settings preset
3 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
3 Months Ago
m249 - updated weapon audio timings
3 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
3 Months Ago
updated timing of world sks reload weapon anim
3 Months Ago
fix for double audio trigger bug
3 Months Ago
spas12 viewmodel - added ads anim
3 Months Ago
Jungle ak viewmodel - fix for ads dryfire
3 Months Ago
merge from main
3 Months Ago
set pose to loop
3 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
4 Months Ago
Added mannequin poses, updated deployed
4 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
4 Months Ago
renaming anims
4 Months Ago
added dryfire ads anim, anim event & updated animator
4 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
4 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
4 Months Ago
Added xsens avatar and presets
4 Months Ago
fix for world LR300 mesh under sights issue
4 Months Ago
updated player ejectorseat sitting pose
4 Months Ago
updated ejector seat mount position and player sitting anim
5 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
5 Months Ago
updated playerModel.cs with new sitting enum
5 Months Ago
reverted playermodel.cs
5 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
5 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
5 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
5 Months Ago
merge from main
5 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
5 Months Ago
m15 attachment updates
5 Months Ago
merge from main
6 Months Ago
added sync component to crossbow viewmodel animator
6 Months Ago
added camera animation sync component to attacks in mace animator
6 Months Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
7 Months Ago
initial burstcloth setup
7 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
7 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator