userAlex Webstercancel
reporust_rebootcancel

1,951 Commits over 4,232 Days - 0.02cph!

38 Days Ago
set skydiving anims to loop
38 Days Ago
anim setting and mask updates for various mount animations
39 Days Ago
horseriding - updated anim settings
39 Days Ago
jackhamer - set to use custom spine & added values
40 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
43 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
44 Days Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
46 Days Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
47 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
50 Days Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
50 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
50 Days Ago
set viewmodel prefab to use bone based animation
50 Days Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
51 Days Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
53 Days Ago
fixed issue with metal detector anims
53 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
53 Days Ago
Removed redundant rpg7 ammo model prefabs
57 Days Ago
boatbuilding platform anim updates
58 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
2 Months Ago
bouncing planks setup
2 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
2 Months Ago
set up wire and hose entities, removed duplicate override controller
2 Months Ago
zero'd transforms in bandage entity
2 Months Ago
re-populated unarmed player update anims
2 Months Ago
skull torch setup
2 Months Ago
entity updates
2 Months Ago
entity updates
2 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
2 Months Ago
set up ak variant entities and masks
2 Months Ago
hatchet entity updates
2 Months Ago
updated viewmodels anims, re-designed animator
2 Months Ago
updates to apple visuals and mat settings on model
2 Months Ago
Added exit time to damaging attacks
2 Months Ago
merge from main
2 Months Ago
t1 smg world anim update, fixed animator issues
2 Months Ago
updates to various weapon entity positions
3 Months Ago
anim event updates
3 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked