1,917 Commits over 4,202 Days - 0.02cph!
t1 smg world anim update, fixed animator issues
updates to various weapon entity positions
w_hmlmg updates
- re-skinned updated uv'd model & re-exported w_hmlmg_rigged
- set updated rigged model to import mats (as per new workflow)
- set mats on .entity to revert to receive updates
- rebuilt .worldmodel prefab due to existing model used not being linked
added player update anim settings preset
mannequin updates
- updated all poses to have same hip height, widened stance
- tweaked spawn point to remove floating feet
- renamed altPose to idlePose
m249 - updated weapon audio timings
spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
updated timing of world sks reload weapon anim
fix for double audio trigger bug
spas12 viewmodel - added ads anim
Jungle ak viewmodel - fix for ads dryfire
- added beanbag sit mountpose enum
- added player sitting pose
- updated player animator
- set fabric and leather beanbag deployables to use pose
- removed mount position offsets
Added mannequin poses, updated deployed
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
added dryfire ads anim, anim event & updated animator
l96 - removed anim events from aimed idle to fix sound issues
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Added xsens avatar and presets
fix for world LR300 mesh under sights issue