userAlex Webstercancel
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1,887 Commits over 4,171 Days - 0.02cph!

48 Days Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
49 Days Ago
m249 - updated weapon audio timings
49 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
49 Days Ago
updated timing of world sks reload weapon anim
49 Days Ago
fix for double audio trigger bug
50 Days Ago
spas12 viewmodel - added ads anim
50 Days Ago
Jungle ak viewmodel - fix for ads dryfire
50 Days Ago
merge from main
51 Days Ago
set pose to loop
51 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
56 Days Ago
Added mannequin poses, updated deployed
2 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
2 Months Ago
renaming anims
2 Months Ago
added dryfire ads anim, anim event & updated animator
2 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
2 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
2 Months Ago
Added xsens avatar and presets
3 Months Ago
fix for world LR300 mesh under sights issue
3 Months Ago
updated player ejectorseat sitting pose
3 Months Ago
updated ejector seat mount position and player sitting anim
3 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
3 Months Ago
updated playerModel.cs with new sitting enum
3 Months Ago
reverted playermodel.cs
3 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
3 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
3 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
3 Months Ago
merge from main
4 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
4 Months Ago
m15 attachment updates
4 Months Ago
merge from main
4 Months Ago
added sync component to crossbow viewmodel animator
5 Months Ago
added camera animation sync component to attacks in mace animator
5 Months Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
5 Months Ago
initial burstcloth setup
5 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
5 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
5 Months Ago
merge from main
6 Months Ago
fix for camera offset when deploying jungle ak viewmodel
6 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
6 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
6 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
6 Months Ago
jungle ak viewmodel - updated shell eject position
6 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
6 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
6 Months Ago
rigged 3p jungle ak, initial entity setup
6 Months Ago
jungle ak viewmodel updates
6 Months Ago
initial jungle ak viewmodel prefab and attachments setup
6 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)