userAlex Webstercancel
reporust_rebootcancel

1,814 Commits over 4,079 Days - 0.02cph!

10 Months Ago
3p entity updates, added anim event and effects
10 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
10 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
10 Months Ago
re-exported viewmodel mesh fbx to face positive z
10 Months Ago
initial 3p setup, entity updates
10 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
10 Months Ago
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10 Months Ago
set up anim event for 3p reload shells ejecting
10 Months Ago
viewmodel positional anim update
10 Months Ago
removed uneeded model prefabs
10 Months Ago
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10 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
10 Months Ago
viewmodel updates
10 Months Ago
updated 3p anims, updated world model anims
10 Months Ago
reduced rotate amount in viewmodel
10 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
10 Months Ago
Updated viewmodel rig mesh with Alfies UV update
10 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
10 Months Ago
attachment updates, icon added, worldmodel prefab fixes
10 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
10 Months Ago
increased repeat delay
10 Months Ago
committing texture meta that plastic desires
10 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
10 Months Ago
viewmodel prefab material update
11 Months Ago
viewmodel burstcloth angular limit tweaks
11 Months Ago
set override controller
11 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
11 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
11 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
11 Months Ago
sar set to use rifle locomotion anims
11 Months Ago
spine settings for some entities
11 Months Ago
initial prefab setup
11 Months Ago
merge from main
12 Months Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
12 Months Ago
merge from main
12 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
12 Months Ago
fix for 3p shaky legs when using grenade launcher
12 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
12 Months Ago
swaymuzzle tweaks
12 Months Ago
3p mask updates
12 Months Ago
prefab updates
12 Months Ago
final bit of renaming
12 Months Ago
more renaming
12 Months Ago
file renaming
1 Year Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
1 Year Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
1 Year Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
1 Year Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
1 Year Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
1 Year Ago
merge from main