userAlex Webstercancel
reporust_rebootcancel

1,966 Commits over 4,232 Days - 0.02cph!

9 Months Ago
crossbow - fixed arrows not showing in 3p anims
9 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
9 Months Ago
updated vertical slice loadout
9 Months Ago
updated backpack offsets for some weapons
9 Months Ago
override controller updates
9 Months Ago
Added more working weapons to v4 loadout + ammo
9 Months Ago
updated slight model offset in rock entity
9 Months Ago
anim fixes for lr300
9 Months Ago
fixes for shake from deploy to idle on ak
9 Months Ago
weapon updates
9 Months Ago
fixed issues with 3p vine swinging anims
9 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
9 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
9 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
10 Months Ago
revolver setup
10 Months Ago
Entity updates
10 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
10 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
10 Months Ago
removed duplicated crossbow files from blowpipe folder
10 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
10 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
10 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
10 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
10 Months Ago
lr300 holster position updates
10 Months Ago
updated wip v4 player loadout
10 Months Ago
lr300 updates
10 Months Ago
set .viewmodel and .entity meshes to 1 scale after model updates
10 Months Ago
3p anim updates
10 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
10 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
10 Months Ago
removed copied model from world model prefab
10 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
10 Months Ago
rotated mesh in entity
10 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
10 Months Ago
set all anims to none in Holdtype.None controller
10 Months Ago
viewmodel prefab updates
10 Months Ago
slight shift in torch trans y entity position
10 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
10 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
10 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
10 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
10 Months Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
10 Months Ago
reverting flashbang anim controller change
10 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
10 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
10 Months Ago
torch - initial 3p anims and prefab updates
10 Months Ago
3p rock anims and set up
10 Months Ago
updated 3p ak deploy to remove jitter
10 Months Ago
base rig fbx, placeholder anims, animator, prefabs
10 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement