userAlex Webstercancel
reporust_rebootcancel

1,917 Commits over 4,202 Days - 0.02cph!

9 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
9 Months Ago
updated ak entity hold info offset
9 Months Ago
updated ak47 entity hold info offset
9 Months Ago
anim export update
9 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
9 Months Ago
ak47 entity spine offset added
9 Months Ago
updated 3p ak47 anims
9 Months Ago
set inventory anim controller to temporarily use base idle
9 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
10 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
10 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
10 Months Ago
med ak mag drop model meta update
10 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
10 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
10 Months Ago
sar 3p straight ahead (zero spine rotation) anims
10 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
10 Months Ago
ballista weapon anim updates, added ballista mount anims
10 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
10 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
10 Months Ago
added new player loadout
10 Months Ago
merge from med ak skin branch
10 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
10 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
10 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
11 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
11 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
11 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
11 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
11 Months Ago
more weapon camera clipping fixes
11 Months Ago
weapon camera clipping fixes
11 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
11 Months Ago
battering ram anim upodates
11 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
11 Months Ago
battering ram - model update export
11 Months Ago
battering ram - updated animator to remove additional broken anim loop
11 Months Ago
updated battering ram anims
11 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
11 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
11 Months Ago
battering ram - updated ik hand targets
11 Months Ago
battering ram anims updated
11 Months Ago
battering ram anims exported on updated rig
11 Months Ago
added initial battering ram anims
11 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
11 Months Ago
set up v4 unarmed anims in player animator
11 Months Ago
Rest of v4 unarmed anim set exports
11 Months Ago
v4 crouch anim exports
11 Months Ago
updated avatar settings on a few test anims
12 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
12 Months Ago
test files
12 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar