1,664 Commits over 3,837 Days - 0.02cph!
update to slide back anim mask settings
Attack heli
- Added blur blade bones, meshes and materials
- Added turbofan bone
- Updated blades to use correct material in prefab
Fix for dryfire sound looping on p17 & SAP
fix for floating bullet issue while in ADS
ice throne - player anim update
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
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SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
updated m92 slide pose, updates to controller
slide state changes for p17, SAP, and m92 (wip)
vm python - hammer is now in forward position by default
vm m92 - fix for vertical sway in ADS
dog idles and panting anim
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added protect anim & clips
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
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