1,788 Commits over 3,988 Days - 0.02cph!
3p anim organization, moving anims
legacy bow entity updates
vm legacy bow - set up viewmodel renderer
changed bow fabric mat from fade to cutout
legacy bow vm - ironsight updates, anims tweaked
vm legacy bow
- updated rig with edited model
- edited anims
- added unique animator
- edited ironsights
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
3p m4 shotgun anim updates, setup override controller
m4 shotgun viewmodel
- deploy update
- removed pump movement in reload
disabled animator on 3p entity
set up attachment positions
m4 shotgun - added admire
m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator
m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel
lr300 override controller updates
legacy bow - initial prefab work
vm legacy bow - base rig and anim file
updated delays for saloon door gestures
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
Added effects to skinning knife effects folder
removed confusing additional skinning knife prefabs
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs
reduced push gesture delay
replaced kick anim in animator, added additional avatar
lr300 holdtype override updates
updates to push gesture asset and gestures animator
set reverse close anim to play at same speed (2) as standard close anim in the animator
removed delay from saloon door anims
push doors vm and 3p anim, added to v gestures and player animator
3p rifle aim pose, lr300 override updates
3p rifle stance mask updates
lr300 - weapon prefab and override controller updates
holster position updates for a few rifles
added rifle pose, set lr 300 to use in overide controller
stake - updated prefabs & positioning after model updates
added delay to bar door animation, added reverse anims, added anims to animator