userAlex Webstercancel
reporust_rebootcancel

1,664 Commits over 3,837 Days - 0.02cph!

1 Year Ago
override controller anim selection updates
1 Year Ago
updated melee moving /running upper body anims
1 Year Ago
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1 Year Ago
added bear turning additives, animator updates
1 Year Ago
bear controrller - added turn layer added turn pose test, attack with translation
1 Year Ago
bear controller updates
1 Year Ago
updated bear controller, removed sfx from idle 1
1 Year Ago
folder updates, anim exports, animator updates
1 Year Ago
missing footstep anim events added
1 Year Ago
removed footstep sfx from horse breathe
1 Year Ago
merge from main
1 Year Ago
some weapon override controller updates
1 Year Ago
player animator relax stance (upper body) and threshold updates
1 Year Ago
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1 Year Ago
quarry track - flipped uvs on track belt
1 Year Ago
Horse idles - Anim event update, updates to animator
1 Year Ago
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1 Year Ago
tweaked on exit time transition timing
1 Year Ago
fixed issue with shaking when in off state
1 Year Ago
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1 Year Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
1 Year Ago
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1 Year Ago
rustige egg anim controller update
1 Year Ago
updated blur meshes to rig, updated blur materials with texture updates
1 Year Ago
rustige egg anim fixes
1 Year Ago
vm eoka - bug fix for undesired arm gesture during some anims
1 Year Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
1 Year Ago
entity positional updates
1 Year Ago
.entity positional updates
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller