1,829 Commits over 4,110 Days - 0.02cph!
Metal detector
- prefab updates
- vm setup
-vm placeholder anims
- updated models and materials
- animator
- 3p placeholder anims
- override controller
- worldmodel prefab setup
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
Added placeholder shovel vm & prefab folder structure
updated player prefab & skeleton asset to use new rust player avatar
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ak47 - locomotion anims with reduced spine movement, applied to override controller
vm_boneknife & stake throw release fix
updated ak entity, selected bone masks for w_ak anims
added new masks & test animator (with individual layers & masks for each upper body part)
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3p smg - eject shell fx
- added firing anim & added to animator
m4 3p - updated anims to reduce stock clipping into the body
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
m4 3p - updated chamber anim to be more visible
m4 - fixed lootspawn asset naming mismatch
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
m4 viewmodel - added effects for shell eject
vm legacy bow - fix for missing sounds (hopefully)
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
hatchet entity - removed offsets, set to use prop bone instead of hand
melee holdtype - set new player mask
deleted unrequired model prefabs
item update, worldmodel prefab fixes
w_revolver reload - removed root bone in mask
set 3p rifle anims to use new avatar mask
added ik target to revolver.entity
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
updated 3p revolver override controller
player animator update - set add_breathe layer to use foot ik flag
updated rigged world bow model
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
3p anim organization, moving anims
legacy bow entity updates
vm legacy bow - set up viewmodel renderer
changed bow fabric mat from fade to cutout
legacy bow vm - ironsight updates, anims tweaked
vm legacy bow
- updated rig with edited model
- edited anims
- added unique animator
- edited ironsights