1,664 Commits over 3,837 Days - 0.02cph!
override controller anim selection updates
updated melee moving /running upper body anims
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added bear turning additives, animator updates
bear controrller - added turn layer
added turn pose test, attack with translation
updated bear controller, removed sfx from idle 1
folder updates, anim exports, animator updates
missing footstep anim events added
removed footstep sfx from horse breathe
some weapon override controller updates
player animator relax stance (upper body) and threshold updates
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quarry track - flipped uvs on track belt
Horse idles - Anim event update, updates to animator
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tweaked on exit time transition timing
fixed issue with shaking when in off state
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animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
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rustige egg anim controller update
updated blur meshes to rig, updated blur materials with texture updates
vm eoka - bug fix for undesired arm gesture during some anims
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
entity positional updates
.entity positional updates
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller