1,664 Commits over 3,837 Days - 0.02cph!
launcher vm - set up ironsights correctly ( still needs ui screen)
override controller updates
initial launcher 3p anims and override controller setup
gave missile launcher worlmodel prefab correct collider bounds
added anim for canopy with handles tucked in
increased player input scale ( after dampening player anims)
chute anims and animator update
added 1st pass handle anims for parachute, updated animator
changes to anim input and transition speed
added freefall chute open left & right to player animator blendtree
updated player gliding anims and hooked up in player animator
added launcher .item, prefab updates
launcher prefab updates, added .viewmodel prefab (WIP)
launcher file/folder setup and edits, base vm rig files & .entity holdtype
rigged parachute, deploy anim, animator setup, added to backpack deployed prefab
updated skydiving player anims
added fall to skydive anim and new state in animator, updated skydive idle loop
added valve anim clips, set up valve to turn on/off during pumpjack loop
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
updated prefab to include new rigged mesh, added colliders, old mesh hidden
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
updated rig for diver ak, set up burst cloth (still disabled)
vm diver torch - updated mask and optimisation settings
disabled burst cloth on vm diver ak
prepared all diver ak prefabs
initial vm diver ak seaweed physics setup (disabled for now)
hooked up climb idle in player controller
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims
updated entity to use new override.
3p torch, melee override updates
3p torch updates, override updates
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diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
diver hatchet - item update, sounds set up & screen fx
diver ak
- renamed files and prefabs
- organised files to be all in one folder
- item name updated
- worldmodel prefab setup
- got sounds working
diver ak
- separated mag in world model and lods (for mag drop during reloads)
- vm prefab update to use main camera for now
- entity update
- diver ak mag drop effect setup
- reload anim and events
- weapon animator controller
initial vm diver ak setup
hatchet viewmodel prefab updates