userAlex Webstercancel
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1,887 Commits over 4,171 Days - 0.02cph!

1 Year Ago
updated vm handuffs animator to work with baseMelee setup
1 Year Ago
fix for 3p captive struggle anim not working
1 Year Ago
naming updates
1 Year Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
1 Year Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
1 Year Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
1 Year Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
1 Year Ago
vm handcuffs - anims, added states, trigger & bools to animator,
1 Year Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting
1 Year Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
1 Year Ago
vm sks anim tests, animator updated
1 Year Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
1 Year Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
1 Year Ago
sks 3p - all attachments now positioned correctly
1 Year Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
1 Year Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
1 Year Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
1 Year Ago
sks updates - fixed ironsights clipping camera, anim events fix
1 Year Ago
vm sks updates
1 Year Ago
vm sks updates
1 Year Ago
vm renderer script setup and activated
1 Year Ago
sks icon
1 Year Ago
sks entity - removed sar ref & updated bounds
1 Year Ago
folder clean up ( removed unneccessary inital model prefabs )
1 Year Ago
merge from main
1 Year Ago
3p sks updates
1 Year Ago
sks holster position updates
1 Year Ago
3p sks updates
1 Year Ago
viewmodel prefab - set shell root object on vm script
1 Year Ago
removed old mesh setup from v_sks.viewmodel prefab
1 Year Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
1 Year Ago
viewmodel updates inc bolt states & triggers
1 Year Ago
viewmodel updates
1 Year Ago
vm anim export update + some anim events
1 Year Ago
viewmodel prefab updates
1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
1 Year Ago
set up vm minigun to use viewmodel renderer
1 Year Ago
set up vm paddle to use viewmodel renderer
1 Year Ago
fixed scale issue on military flamethrower.worldmodel
1 Year Ago
sks prefab setup progress
1 Year Ago
merge from main
1 Year Ago
viewmodel fix for errors when wearing clothes
1 Year Ago
3p minigun - shortened fire anim to be more responsive
1 Year Ago
added camera animation to deploy and admire anims
1 Year Ago
set up viewmodel renderer script with ammo belt materials included
1 Year Ago
fixed outline not appearing on worldmodel when dropped
1 Year Ago
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed