userAlex Webstercancel
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1,664 Commits over 3,837 Days - 0.02cph!

1 Year Ago
viewmodel prefab update
1 Year Ago
launcher vm - set up ironsights correctly ( still needs ui screen)
1 Year Ago
folder name change
1 Year Ago
deleted old 3p anim set
1 Year Ago
override controller updates
1 Year Ago
anim folder changes
1 Year Ago
initial launcher 3p anims and override controller setup
1 Year Ago
gave missile launcher worlmodel prefab correct collider bounds
1 Year Ago
added anim for canopy with handles tucked in
1 Year Ago
increased player input scale ( after dampening player anims)
1 Year Ago
player parachute updates
1 Year Ago
chute anims and animator update
1 Year Ago
added 1st pass handle anims for parachute, updated animator
1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree
1 Year Ago
updated player gliding anims and hooked up in player animator
1 Year Ago
added launcher .item, prefab updates
1 Year Ago
file name updates
1 Year Ago
prefab updates
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
parachute anim update
1 Year Ago
rigged parachute, deploy anim, animator setup, added to backpack deployed prefab
1 Year Ago
updated skydiving player anims
1 Year Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
1 Year Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
1 Year Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
1 Year Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
1 Year Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
1 Year Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
1 Year Ago
updated rig for diver ak, set up burst cloth (still disabled)
1 Year Ago
vm diver torch - updated mask and optimisation settings
1 Year Ago
disabled burst cloth on vm diver ak
1 Year Ago
prepared all diver ak prefabs
1 Year Ago
initial vm diver ak seaweed physics setup (disabled for now)
1 Year Ago
hooked up climb idle in player controller
1 Year Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
1 Year Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
1 Year Ago
3p torch, melee override updates
1 Year Ago
updated torch entity
1 Year Ago
3p torch updates
1 Year Ago
3p torch updates, override updates
1 Year Ago
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1 Year Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
1 Year Ago
diver hatchet - item update, sounds set up & screen fx
1 Year Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
1 Year Ago
diver ak - separated mag in world model and lods (for mag drop during reloads) - vm prefab update to use main camera for now - entity update - diver ak mag drop effect setup - reload anim and events - weapon animator controller
1 Year Ago
diver ak setup
1 Year Ago
initial vm diver ak setup
1 Year Ago
hatchet viewmodel prefab updates