1,529 Commits over 3,653 Days - 0.02cph!
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added protect anim & clips
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
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Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
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dog animator & anim updates
turning tests, adding layer & param to animator
Dog -anim updates, re-exported anims with added eyelid bones
1st pass dog anims and animator
vm molotov cocktail - fix for fingers clipping jar
fix for molotov projectile
fix for locomotive driver pose, updated ik target for lever
re-exported locomotive player anim
locomotive updates
- Added driver sitting anim
- Added pose to player animator
- Updated player enum mount poses
- Set driver prefab to use new mountpose
vm molotov cocktail - 2nd pass anims & animator updates
removed unused molotov prefab
renamed flashbang and molotov world models to match convention
3p molotov anims, entity setup, override controller
flashbang,viewmodel update
1st pass flashbang.viewmodel
vm molotov - 1st pass anim & animator setup with new functionality
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
vm molotov cocktail - 1st pass anims, animator, viewmodel prefab
vacuum tube anim setup to handle wagons of various heights
optimised 3p cardgame anim
optimised some 3p reload anims
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
vacuum tube anim updates, removed test anim