userAlex Webstercancel

2,908 Commits over 4,018 Days - 0.03cph!

1 Year Ago
viewmodel glove skinning fixes - diversuit skinning fixes - scientist suit skinning fixes - hazmat skinning fixes - boneknife base file update with correct bone positions - boneknife prefab updated - combat prefab updated
1 Year Ago
vm m249 skinning fix
1 Year Ago
hml ironsight updates
1 Year Ago
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1 Year Ago
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1 Year Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
1 Year Ago
updated renderLOD settings on quarry track
1 Year Ago
fixed looping issues on W + A/D player parachuting anims
1 Year Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
1 Year Ago
3p launcher - updated positional offset & tweaked holstered position
1 Year Ago
further player anim skydiving updates
1 Year Ago
update to player skydiving anims
1 Year Ago
updates to player and chute anims
1 Year Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
1 Year Ago
removing old anim file
1 Year Ago
player anim fixes
1 Year Ago
updates to launcher vm prefab
1 Year Ago
cleaned up launcher holdtype entity
1 Year Ago
file renaming
1 Year Ago
launcher vm prefab update
1 Year Ago
viewmodel prefab update
1 Year Ago
launcher vm - set up ironsights correctly ( still needs ui screen)
1 Year Ago
folder name change
1 Year Ago
deleted old 3p anim set
1 Year Ago
override controller updates
1 Year Ago
anim folder changes
1 Year Ago
initial launcher 3p anims and override controller setup
1 Year Ago
gave missile launcher worlmodel prefab correct collider bounds
1 Year Ago
added anim for canopy with handles tucked in
1 Year Ago
increased player input scale ( after dampening player anims)
1 Year Ago
player parachute updates
1 Year Ago
chute anims and animator update
1 Year Ago
added 1st pass handle anims for parachute, updated animator
1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree
1 Year Ago
updated player gliding anims and hooked up in player animator
1 Year Ago
added launcher .item, prefab updates
1 Year Ago
file name updates
1 Year Ago
prefab updates
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
parachute anim update
1 Year Ago
rigged parachute, deploy anim, animator setup, added to backpack deployed prefab
1 Year Ago
updated skydiving player anims
1 Year Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
1 Year Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
1 Year Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
1 Year Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
1 Year Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
1 Year Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)