userAlex Webstercancel

2,905 Commits over 4,018 Days - 0.03cph!

1 Year Ago
removed exit time when going into scan
1 Year Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
1 Year Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
1 Year Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
1 Year Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
1 Year Ago
Added placeholder shovel vm & prefab folder structure
1 Year Ago
updated player prefab & skeleton asset to use new rust player avatar
1 Year Ago
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1 Year Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
1 Year Ago
merge from main
1 Year Ago
vm_boneknife & stake throw release fix
1 Year Ago
updated ak entity, selected bone masks for w_ak anims
1 Year Ago
added new masks & test animator (with individual layers & masks for each upper body part)
1 Year Ago
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1 Year Ago
3p smg - eject shell fx - added firing anim & added to animator
1 Year Ago
m4 3p - updated anims to reduce stock clipping into the body
1 Year Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
1 Year Ago
m4 3p - updated chamber anim to be more visible
1 Year Ago
m4 - fixed lootspawn asset naming mismatch
1 Year Ago
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
1 Year Ago
m4 viewmodel - added effects for shell eject
1 Year Ago
merge from main
1 Year Ago
vm legacy bow - fix for missing sounds (hopefully)
1 Year Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
1 Year Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
1 Year Ago
melee holdtype - set new player mask
1 Year Ago
added new player loadout
1 Year Ago
legacy bow no sound fix
1 Year Ago
deleted unrequired model prefabs
1 Year Ago
item update, worldmodel prefab fixes
1 Year Ago
w_revolver reload - removed root bone in mask
1 Year Ago
set 3p rifle anims to use new avatar mask
1 Year Ago
added ik target to revolver.entity
1 Year Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
1 Year Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
1 Year Ago
updated 3p revolver override controller
1 Year Ago
player animator update - set add_breathe layer to use foot ik flag
1 Year Ago
updated world bow anims
1 Year Ago
updated rigged world bow model
1 Year Ago
added bow icon
1 Year Ago
w_revolver anims set to not include parent bone in anim data
1 Year Ago
w_revolver entity updates
1 Year Ago
new player mask, updated 3p revolver anim meta
1 Year Ago
3p anim organization, moving anims
1 Year Ago
legacy bow entity updates
1 Year Ago
3p bow prefab setup
1 Year Ago
viewmodel anim updates
1 Year Ago
vm legacy bow - set up viewmodel renderer
1 Year Ago
changed bow fabric mat from fade to cutout
1 Year Ago
legacy bow vm - ironsight updates, anims tweaked