2,822 Commits over 3,897 Days - 0.03cph!
removed delay from saloon door anims
push doors vm and 3p anim, added to v gestures and player animator
3p rifle aim pose, lr300 override updates
3p rifle stance mask updates
lr300 - weapon prefab and override controller updates
holster position updates for a few rifles
added rifle pose, set lr 300 to use in overide controller
stake - updated prefabs & positioning after model updates
added delay to bar door animation, added reverse anims, added anims to animator
stake - viewmodel prefab renderer setup
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
added initial kick anim to player animator,
added anim for frontier doors & animator (linked this in frontier doors prefab)
3p hmlmg hand clipping fix
viewmodel glove skinning fixes
- diversuit skinning fixes
- scientist suit skinning fixes
- hazmat skinning fixes
- boneknife base file update with correct bone positions
- boneknife prefab updated
- combat prefab updated
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mining quarry - changed direction of scrolling uvs, prefab fixes
updated renderLOD settings on quarry track
fixed looping issues on W + A/D player parachuting anims
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3p launcher - updated positional offset & tweaked holstered position
further player anim skydiving updates
update to player skydiving anims
updates to player and chute anims
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
updates to launcher vm prefab
cleaned up launcher holdtype entity
launcher vm prefab update
launcher vm - set up ironsights correctly ( still needs ui screen)
override controller updates
initial launcher 3p anims and override controller setup
gave missile launcher worlmodel prefab correct collider bounds
added anim for canopy with handles tucked in
increased player input scale ( after dampening player anims)
chute anims and animator update
added 1st pass handle anims for parachute, updated animator
changes to anim input and transition speed
added freefall chute open left & right to player animator blendtree
updated player gliding anims and hooked up in player animator