userAlex Webstercancel

2,908 Commits over 4,018 Days - 0.03cph!

1 Year Ago
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1 Year Ago
tweaked on exit time transition timing
1 Year Ago
fixed issue with shaking when in off state
1 Year Ago
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1 Year Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
1 Year Ago
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1 Year Ago
rustige egg anim controller update
1 Year Ago
updated blur meshes to rig, updated blur materials with texture updates
2 Years Ago
rustige egg anim fixes
2 Years Ago
vm eoka - bug fix for undesired arm gesture during some anims
2 Years Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
2 Years Ago
entity positional updates
2 Years Ago
.entity positional updates
2 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
2 Years Ago
update to slide back anim mask settings
2 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
2 Years Ago
Fix for dryfire sound looping on p17 & SAP
2 Years Ago
fix for floating bullet issue while in ADS
2 Years Ago
ice throne - player anim update
2 Years Ago
vm wrench pipe fixes
2 Years Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
2 Years Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
2 Years Ago
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2 Years Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
2 Years Ago
updated m92 slide pose, updates to controller
2 Years Ago
slide state changes for p17, SAP, and m92 (wip)
2 Years Ago
vm python - hammer is now in forward position by default
2 Years Ago
dog animator updates
2 Years Ago
vm m92 - fix for vertical sway in ADS
2 Years Ago
dog idles and panting anim
2 Years Ago
files changes
2 Years Ago
source files
2 Years Ago
dog source files
2 Years Ago
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source files
2 Years Ago
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