userAlex Webstercancel

2,935 Commits over 4,079 Days - 0.03cph!

1 Year Ago
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1 Year Ago
added bear turning additives, animator updates
2 Years Ago
bear controrller - added turn layer added turn pose test, attack with translation
2 Years Ago
bear controller updates
2 Years Ago
updated bear controller, removed sfx from idle 1
2 Years Ago
folder updates, anim exports, animator updates
2 Years Ago
missing footstep anim events added
2 Years Ago
removed footstep sfx from horse breathe
2 Years Ago
merge from main
2 Years Ago
some weapon override controller updates
2 Years Ago
player animator relax stance (upper body) and threshold updates
2 Years Ago
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2 Years Ago
quarry track - flipped uvs on track belt
2 Years Ago
Horse idles - Anim event update, updates to animator
2 Years Ago
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2 Years Ago
tweaked on exit time transition timing
2 Years Ago
fixed issue with shaking when in off state
2 Years Ago
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2 Years Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
2 Years Ago
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2 Years Ago
rustige egg anim controller update
2 Years Ago
updated blur meshes to rig, updated blur materials with texture updates
2 Years Ago
rustige egg anim fixes
2 Years Ago
vm eoka - bug fix for undesired arm gesture during some anims
2 Years Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
2 Years Ago
entity positional updates
2 Years Ago
.entity positional updates
2 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
2 Years Ago
update to slide back anim mask settings
2 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
2 Years Ago
Fix for dryfire sound looping on p17 & SAP