userAlex Webstercancel

2,042 Commits over 4,353 Days - 0.02cph!

12 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
12 Months Ago
rigged 3p jungle ak, initial entity setup
12 Months Ago
jungle ak viewmodel updates
12 Months Ago
initial jungle ak viewmodel prefab and attachments setup
12 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
12 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
12 Months Ago
renaming of files for dlc gesture
12 Months Ago
added dlc gesture preview and hooked up
12 Months Ago
ak admire update
1 Year Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
1 Year Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
1 Year Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
1 Year Ago
remvoved dead frames from tail end of crossbow viewmodel
1 Year Ago
initial prefab setup and folders for jungle/aztec ak
1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
animator updates
1 Year Ago
viewmodel - ADS reloading fix
1 Year Ago
Made dryfire more responsive
1 Year Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
1 Year Ago
fixed 3p revolver remaining open if weapon is swapped during reload
1 Year Ago
increased ironsights intro speed
1 Year Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
1 Year Ago
removed old temp hatchet mesh from .entity prefab
1 Year Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
1 Year Ago
updated override controllers
1 Year Ago
set up sound anim events for various weapons
1 Year Ago
crossbow - fixed arrows not showing in 3p anims
1 Year Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
1 Year Ago
updated vertical slice loadout
1 Year Ago
updated backpack offsets for some weapons
1 Year Ago
override controller updates
1 Year Ago
Added more working weapons to v4 loadout + ammo
1 Year Ago
updated slight model offset in rock entity
1 Year Ago
anim fixes for lr300
1 Year Ago
fixes for shake from deploy to idle on ak
1 Year Ago
weapon updates
1 Year Ago
fixed issues with 3p vine swinging anims
1 Year Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
1 Year Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
1 Year Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
1 Year Ago
revolver setup
1 Year Ago
Entity updates
1 Year Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
1 Year Ago
viewmodel - set up idle states as blendtrees for ADS support
1 Year Ago
removed duplicated crossbow files from blowpipe folder
1 Year Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
1 Year Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
1 Year Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
1 Year Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
1 Year Ago
lr300 holster position updates