userAlex Webstercancel

2,933 Commits over 4,048 Days - 0.03cph!

11 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
11 Months Ago
w_handcuffs animator - updated transitions settings
11 Months Ago
updated vm surrender anim loop & transitions
11 Months Ago
updated 3p surrender anim loop & transitions
11 Months Ago
world handcuffs rig update, added scaleUp layer to animator
11 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
11 Months Ago
updated export
11 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
11 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
11 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
12 Months Ago
Motorcar sidecar - updated lod group settings
12 Months Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
12 Months Ago
Updated rig so wheels rotate in the z axis
12 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
12 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
12 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
12 Months Ago
updated vm handuffs animator to work with baseMelee setup
12 Months Ago
fix for 3p captive struggle anim not working
1 Year Ago
naming updates
1 Year Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
1 Year Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
1 Year Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
1 Year Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
1 Year Ago
vm handcuffs - anims, added states, trigger & bools to animator,
1 Year Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting
1 Year Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
1 Year Ago
vm sks anim tests, animator updated
1 Year Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
1 Year Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
1 Year Ago
sks 3p - all attachments now positioned correctly
1 Year Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
1 Year Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
1 Year Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
1 Year Ago
sks updates - fixed ironsights clipping camera, anim events fix
1 Year Ago
vm sks updates
1 Year Ago
vm sks updates
1 Year Ago
vm renderer script setup and activated
1 Year Ago
sks icon
1 Year Ago
sks entity - removed sar ref & updated bounds
1 Year Ago
folder clean up ( removed unneccessary inital model prefabs )
1 Year Ago
merge from main
1 Year Ago
3p sks updates
1 Year Ago
sks holster position updates
1 Year Ago
3p sks updates
1 Year Ago
viewmodel prefab - set shell root object on vm script
1 Year Ago
removed old mesh setup from v_sks.viewmodel prefab
1 Year Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
1 Year Ago
viewmodel updates inc bolt states & triggers