userAlex Webstercancel

1,952 Commits over 4,232 Days - 0.02cph!

11 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
11 Months Ago
ballista weapon anim updates, added ballista mount anims
11 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
11 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
11 Months Ago
added new player loadout
11 Months Ago
merge from med ak skin branch
11 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
11 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
11 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
12 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
12 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
12 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
12 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
12 Months Ago
more weapon camera clipping fixes
12 Months Ago
weapon camera clipping fixes
12 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
1 Year Ago
battering ram anim upodates
1 Year Ago
updated battering ram anim, new states in animator, more build up in attack anim
1 Year Ago
battering ram - model update export
1 Year Ago
battering ram - updated animator to remove additional broken anim loop
1 Year Ago
updated battering ram anims
1 Year Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
battering ram anims updated
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
added initial battering ram anims
1 Year Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
v4 crouch anim exports
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
1 Year Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
1 Year Ago
re-exported ballista weapon anims after rig update
1 Year Ago
ballista - rigged base model export
1 Year Ago
ballista - added rigged mesh and anims
1 Year Ago
merge from main
1 Year Ago
updated exports for view and worldmodel
1 Year Ago
merge from main
1 Year Ago
catapult - spring position fix
1 Year Ago
catapult - updated reload anim with chain bug fix
1 Year Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
1 Year Ago
Catapult - added reload anim
1 Year Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
1 Year Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab