userAlex Webstercancel

2,020 Commits over 4,294 Days - 0.02cph!

11 Months Ago
removed old temp hatchet mesh from .entity prefab
11 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
11 Months Ago
updated override controllers
11 Months Ago
set up sound anim events for various weapons
11 Months Ago
crossbow - fixed arrows not showing in 3p anims
11 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
11 Months Ago
updated vertical slice loadout
12 Months Ago
updated backpack offsets for some weapons
12 Months Ago
override controller updates
12 Months Ago
Added more working weapons to v4 loadout + ammo
12 Months Ago
updated slight model offset in rock entity
12 Months Ago
anim fixes for lr300
12 Months Ago
fixes for shake from deploy to idle on ak
12 Months Ago
weapon updates
12 Months Ago
fixed issues with 3p vine swinging anims
12 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
12 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
12 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
12 Months Ago
revolver setup
12 Months Ago
Entity updates
12 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
12 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
12 Months Ago
removed duplicated crossbow files from blowpipe folder
12 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
12 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
12 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
12 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
1 Year Ago
lr300 holster position updates
1 Year Ago
updated wip v4 player loadout
1 Year Ago
lr300 updates
1 Year Ago
set .viewmodel and .entity meshes to 1 scale after model updates
1 Year Ago
3p anim updates
1 Year Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
1 Year Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
1 Year Ago
removed copied model from world model prefab
1 Year Ago
set up viewmodel renderer - all working now but set to off until final model delivery
1 Year Ago
rotated mesh in entity
1 Year Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
1 Year Ago
set all anims to none in Holdtype.None controller
1 Year Ago
viewmodel prefab updates
1 Year Ago
slight shift in torch trans y entity position
1 Year Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
1 Year Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
1 Year Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
1 Year Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
1 Year Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
1 Year Ago
reverting flashbang anim controller change
1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
updates to snackhub viewmodel prefab, animation and animator updates
1 Year Ago
torch - initial 3p anims and prefab updates