2,822 Commits over 3,897 Days - 0.03cph!
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
updated 3p revolver override controller
player animator update - set add_breathe layer to use foot ik flag
updated rigged world bow model
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
3p anim organization, moving anims
legacy bow entity updates
vm legacy bow - set up viewmodel renderer
changed bow fabric mat from fade to cutout
legacy bow vm - ironsight updates, anims tweaked
vm legacy bow
- updated rig with edited model
- edited anims
- added unique animator
- edited ironsights
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
3p m4 shotgun anim updates, setup override controller
m4 shotgun viewmodel
- deploy update
- removed pump movement in reload
disabled animator on 3p entity
set up attachment positions
m4 shotgun - added admire
m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator
m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel
lr300 override controller updates
legacy bow - initial prefab work
vm legacy bow - base rig and anim file
updated delays for saloon door gestures
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
Added effects to skinning knife effects folder
removed confusing additional skinning knife prefabs
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs
reduced push gesture delay
replaced kick anim in animator, added additional avatar
lr300 holdtype override updates
updates to push gesture asset and gestures animator
set reverse close anim to play at same speed (2) as standard close anim in the animator