userAlex Webstercancel

2,658 Commits over 3,683 Days - 0.03cph!

1 Year Ago
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1 Year Ago
tweaked on exit time transition timing
1 Year Ago
fixed issue with shaking when in off state
1 Year Ago
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1 Year Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
1 Year Ago
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1 Year Ago
rustige egg anim controller update
1 Year Ago
updated blur meshes to rig, updated blur materials with texture updates
1 Year Ago
rustige egg anim fixes
1 Year Ago
vm eoka - bug fix for undesired arm gesture during some anims
1 Year Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
1 Year Ago
entity positional updates
1 Year Ago
.entity positional updates
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
1 Year Ago
update to slide back anim mask settings
1 Year Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
1 Year Ago
Fix for dryfire sound looping on p17 & SAP
1 Year Ago
fix for floating bullet issue while in ADS
1 Year Ago
ice throne - player anim update
1 Year Ago
vm wrench pipe fixes
1 Year Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
1 Year Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
1 Year Ago
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1 Year Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
1 Year Ago
updated m92 slide pose, updates to controller
1 Year Ago
slide state changes for p17, SAP, and m92 (wip)
1 Year Ago
vm python - hammer is now in forward position by default
1 Year Ago
dog animator updates
1 Year Ago
vm m92 - fix for vertical sway in ADS
1 Year Ago
dog idles and panting anim
1 Year Ago
files changes
1 Year Ago
source files
1 Year Ago
dog source files
1 Year Ago
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source files
1 Year Ago
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