reporust_rebootcancel

108,389 Commits over 3,867 Days - 1.17cph!

10 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
10 Years Ago
more resource changes
10 Years Ago
merge from main
10 Years Ago
added a blend to the dryfire animation so it doesn't snap noticably
10 Years Ago
less fov on revolver fire
10 Years Ago
missing file
10 Years Ago
merge from main
10 Years Ago
fixing shiz
10 Years Ago
added a 'dryfire' trigger to the firearms
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
merge from main
10 Years Ago
Footsteps WIP / Ambience tweaks
10 Years Ago
Stuff.
10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
scene 2 prefab all
10 Years Ago
Merging reloading into main network protocol++
10 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
10 Years Ago
Merge with main
10 Years Ago
Reloading, easy mode
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
Better terrain blending.
10 Years Ago
Ammo changes didn't save
10 Years Ago
ItemManager uses a dictionary to look up itemdefs Projectile weapon, inbuilt magazine system Play the dryfire sound without waiting for attackTime delay
10 Years Ago
fixed weird spear animations
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
Fixed some snowy forest bushes spawning on non-snow
10 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
10 Years Ago
protocol++
10 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
10 Years Ago
Fixed blueprint studying
10 Years Ago
Forest tweaks
10 Years Ago
Mountain tweaks
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Merged from man
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
fixed resource gathering, gather/damage amounts now specific to each weapon
10 Years Ago
merge from main
10 Years Ago
gathering reprogram
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
Starting reload experiment
10 Years Ago
Shutting up NFAA error; made it SM 3.0 only
10 Years Ago
Customizable name-based splat icon selection in terrain editor tool
10 Years Ago
Undoing AA shader removal because mainCamera is bitching
10 Years Ago
fixed some vertex weighting issues with the horse rig
10 Years Ago
Fixed server build not stripping client stuff
10 Years Ago
Tweaking scenes
10 Years Ago
Deleting NFAA shader, to see what happens
10 Years Ago
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
10 Years Ago
some animations for the horse (running / idle )