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123,981 Commits over 4,171 Days - 1.24cph!

11 Years Ago
Wood skin tier LODs and setup in prefabs
11 Years Ago
improved the 3rd person animations when player holds a rock
11 Years Ago
stuff
11 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
11 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
11 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
11 Years Ago
First pass at beartrap sounds
11 Years Ago
Scene stuff
11 Years Ago
Metal skin tier LODs and setup in prefabs
11 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
11 Years Ago
scene stuff
11 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
11 Years Ago
Scene stuff
11 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
11 Years Ago
Scene stuff
11 Years Ago
PrefabAttributes/breaking everything
11 Years Ago
merged from main
11 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
11 Years Ago
merge from main and stuff
11 Years Ago
merge from building_skins2 - All the lod stuff
11 Years Ago
Missing construction renderer ~ metal tier distance tweaks
11 Years Ago
hands and feet prefabs + fbxs
11 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
11 Years Ago
Merge from main
11 Years Ago
Pie menu sorting Prefab warmup
11 Years Ago
merged from main
11 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
11 Years Ago
Updated all shirts and jackets for compatibility (first pass)
11 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
11 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
11 Years Ago
Updated hide poncho fit for compatibility
11 Years Ago
scene
11 Years Ago
added code for flinching when player gets hit.
11 Years Ago
wip
11 Years Ago
Remove old sound prefabs
11 Years Ago
fixed some minor bugs with the impact special f/x
11 Years Ago
added animals flinching when attacked
11 Years Ago
Cleaned up left overs from splat count reduction Added biome based terrain tinting; disabled color texture tinting (temp)
11 Years Ago
Added experimental cloud cover shadows
11 Years Ago
Forgot to add these
11 Years Ago
Cloud & cloud terrain shading
11 Years Ago
Merge from main
10 Years Ago
Unified tree mesh and decor modifiers
10 Years Ago
added custom foundation collisions meshes for wood and twig
10 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
10 Years Ago
Removed some debug remote logging that never happens
10 Years Ago
Progress, cleanup
10 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
10 Years Ago
Signs 1x.05 and 2x1 early commit
10 Years Ago
heat refraction test