reporust_rebootcancel

123,981 Commits over 4,171 Days - 1.24cph!

11 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
11 Years Ago
More of megs icons
11 Years Ago
Undone tom's invisible player patch
11 Years Ago
Spectate optionally takes a target string - partial username or steamid
11 Years Ago
Added map size/seed to server tags
11 Years Ago
Fixed skin guide being invisible
11 Years Ago
fix for viewpunch NRE (maybe?)
11 Years Ago
wip
11 Years Ago
Fixed save list warnings Added asserts for multiple spawn calls
11 Years Ago
Steam stat recording
11 Years Ago
Fixed playerattack nre Duplicate entity in save handling/warning Increase general terrain friction
11 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason
11 Years Ago
Removed bullshit assert
11 Years Ago
Added physics stats to dump
11 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
11 Years Ago
Fixed invisible placement guide
11 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
11 Years Ago
EAC update
11 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
11 Years Ago
Conditional mesh work ~~ armored skin
11 Years Ago
Reduced minimum distance between two rad towns
11 Years Ago
merge from main
11 Years Ago
Fixed hurt overlay being disabled
11 Years Ago
Conditional mesh work ~~ metal skin
11 Years Ago
Path / bridge tweaks and fixes
11 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
11 Years Ago
Added additional first pass bota bag vm anims
11 Years Ago
Ignore image effect warnings on dedicted server
11 Years Ago
Prefab updates
11 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
11 Years Ago
Deleted old vm bota bag deploy anim
11 Years Ago
Material consistency tweaks, and tree updates
11 Years Ago
Moar waterside rawks
11 Years Ago
Part 2
11 Years Ago
Updated riverside and roadside spawn filters
11 Years Ago
Cliff tweaks
11 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
11 Years Ago
Scene stuff and material consistency
11 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
11 Years Ago
Mat fixes
11 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
11 Years Ago
propagated the fix above to other low blocks
11 Years Ago
balance of resource gathering, balance of building health
11 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
11 Years Ago
torch is cheaper to produce
11 Years Ago
Merged ST2 (temp) shader changes into ST shader, removed ST2
11 Years Ago
improved 3rd person animations for piackaxe
11 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
11 Years Ago
Removed that 9th splat Added detail overlay control for specular and smoothness
11 Years Ago
Tree mats updated for new shader