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108,297 Commits over 3,867 Days - 1.17cph!

10 Years Ago
fix for occupied boxes on server crash
10 Years Ago
merge from main
10 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
10 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
zon
10 Years Ago
Protocol++
zon
10 Years Ago
Merged endurance hunting and animal ranking from animal branch.
zon
10 Years Ago
Merged changes from main. (and updated manifest)
10 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
zon
10 Years Ago
Fixed a CC problem with AIGroup.
zon
10 Years Ago
Reformatted AI and NPC code.
zon
10 Years Ago
NPC animation state now set using PostNetworkUpdate.
zon
10 Years Ago
Fixed entity protobuf property order.
10 Years Ago
Fixed building block darken health effect Stability perf tweaks
zon
10 Years Ago
Animal species population now managed using prefab count parameter.
10 Years Ago
Stability support eventually fail gracefully if no ground route found
10 Years Ago
Extra dedicated server stats
10 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
10 Years Ago
Tweaks
10 Years Ago
Tweaks
10 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
10 Years Ago
checking in some 3rd person animations for the hand2hand punches.
zon
10 Years Ago
Removed a stray debug log.
zon
10 Years Ago
Animals now have a weighted spawn chance.
10 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
10 Years Ago
Adding today's progress (stonewall_a)
zon
10 Years Ago
Commented basic NPC and AI classes.
zon
10 Years Ago
Adjusted meat drop rate.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
10 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
10 Years Ago
Fixed torch flicking on for a second when swapped to
10 Years Ago
Fixed player belt inventory not really sending in snapshots
10 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
10 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
10 Years Ago
Fixed missing walls etc
10 Years Ago
First pass at waterpipe shotgun sounds
10 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
zon
10 Years Ago
NPC attacks now align to target more quickly.
10 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
10 Years Ago
made improvements to the third person rifle animations.
zon
10 Years Ago
Fixed contest advance and retreat ranges.
zon
10 Years Ago
Cleaned up how NPC join and leave groups.
10 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
10 Years Ago
Fixed clothes not animating in PlayerModel.unity
zon
10 Years Ago
NPC can now form groups. Contests are now a group mechanic.
10 Years Ago
Server diagnostics
10 Years Ago
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10 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
10 Years Ago
Updated water to latest version
zon
10 Years Ago
NPC now update on the network correctly.