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108,295 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
10 Years Ago
Guards against NaN/Infinity vectors and added warnings
10 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
zon
10 Years Ago
Animals now have a stand action.
zon
10 Years Ago
Fixed animal shame.
zon
10 Years Ago
Animals can now compete to establish dominance.
10 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
10 Years Ago
Don't re-network updated stability value unless it changed
zon
10 Years Ago
Fixed AI think process. Fixed AI attack and move to.
zon
10 Years Ago
Added speed context to flee action.
zon
10 Years Ago
Low level animal actions now tick a behaviour tree.
10 Years Ago
rigged up the view model for the ak47.
zon
10 Years Ago
Updated Behave to 2.4.2.
zon
10 Years Ago
Simplified decider choice comparison.
10 Years Ago
Spawned entities send a creation message immediately
10 Years Ago
Fixed player models not aiming up/down
10 Years Ago
Properly named queue time warnings
10 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
10 Years Ago
Fixed missing smoke materials on cargo plane and torch
10 Years Ago
made some improvements to the 2handed spear attack
10 Years Ago
-changed the 3rd person animations for the spear so the 2-handed hold is the default. -changed the wood/stone spear prefabs so they are attached to r_prop bone now. -fixed the r_prop bones on all of the spear animations.
10 Years Ago
finished the 3rd person animations for the 2handed spear.
10 Years Ago
First pass bolt rifle sounds
10 Years Ago
Remove old bow sounds
10 Years Ago
Tweak bow sound volumes
zon
10 Years Ago
Decider now contains AIChoices.
zon
10 Years Ago
SenseBehaviour is now responsible for it's own interval.
10 Years Ago
First pass at bow sounds
10 Years Ago
added custom recoil profiles to some weapons
zon
10 Years Ago
AIChoice objects are now used to compare options in AI decisions.
zon
10 Years Ago
Stashe
10 Years Ago
merge from main again
10 Years Ago
merge from main
10 Years Ago
more 3rd person animations for the 2handed spear
10 Years Ago
Updated test cave prefab
zon
10 Years Ago
Reorganized and cleaned up AnimalAction into AIAction.
10 Years Ago
Properly disabled TerrainModifier in TestLevel (temporary)
10 Years Ago
Post-refactor cleanup Fixed terrain normal map being completely flat Enhanced terrain modifier system (added soft fadeout distance) Added separate terrain color modifier
10 Years Ago
Reverted to previous lidgren version
10 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system
zon
10 Years Ago
Animal actions are once again broken down into a behavior tree.
10 Years Ago
Quick temporary pvt fix
10 Years Ago
The mother of all refactors
10 Years Ago
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
10 Years Ago
3rd person run animations for the 2handed spear.
10 Years Ago
Renamed TerrainMeta folder to TerrainExtension
10 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
10 Years Ago
Updated test scene ProfileProceduralMap
10 Years Ago
Added cutoff value to grass system
10 Years Ago
Added exclusion filter for objects using ShadowCastingMode.ShadowsOnly, in amplify motion blur