108,031 Commits over 3,867 Days - 1.16cph!
finished all the crouch/walk/run animations for the player holding rifle
Fixed server compile error (please review)
Fixed issue with rock shader causing black flickers on the screen. Improved blending for overlay layer on the rock shader. Moved rocks mats into subfolders.
Fixed material of scaled rocks forgetting its texture references
Added server administration boilerplate
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
Can now place campfires etc on foundations etc
Fixed not being able to extend foundations
Fixed a few inconsistent billboard import settings
Copy Steam binaries for Linux DS
Time of Day update to 2.1.0
Fixed material duplication for every instance of a scaled rock
Add AI OBB obstacle to rocks server-side
Serverlist now sortable, sorted by ping by default
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge)
Fixed flying wolves
fixed console command find
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
Build the linux dedicated server in headless non debug
Removed some unused outdated assets
Fixed import settings of forest 4 billboard 4-1
9-way crouching/crouchwalk animations for when the player is holding a rifle
New LODs and billboards (with normal maps) for every single tree.
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
improved many of the player movement animations (unarmed); added 9-way running animations for when the player is holding a rifle
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
Even more rock material adjustments
More rock material adjustments
Added wetness to the rocks shader.
Removed emissive color from tree billboards
New tree billboard texture files.
Stop Fire_Secondary when in menu
Restructured some rock folders
Adjusted sand rock colors
Added the new rocks to the procedural level
Updated clothes to use new skin shader
Fixed rock_13 not recieving shadows
Fixed motion blur popping on LOD object switch