reporust_rebootcancel

115,063 Commits over 3,959 Days - 1.21cph!

10 Years Ago
Added LodBias and DOF options to tweaks menu Spectators can use F3 (for battle royale mod)
10 Years Ago
Fixed corn not fuiting for very long Corn dies properly after fruiting BaseScriptableObject.ID is set/forced via OnValidate Enforcing Spawnable Population settings properly Corn/Pumpkin plants grow naturally Nights are shorter
10 Years Ago
NRE fixes, tweaks
10 Years Ago
Meg's Icons
10 Years Ago
Community update
10 Years Ago
More xlink cleanup
10 Years Ago
xlink cleanup
10 Years Ago
xlink test
10 Years Ago
Fixed NRE when sending empty string Bota Bag implementation WIP SignalBroadcast Gestures
10 Years Ago
Wolf headdress
10 Years Ago
Added StagPoint SpacialDatabase class Added SpacialDatabase unit test (which is failing right now)
10 Years Ago
Bush rustle tweaks
10 Years Ago
FindAndReplace tool DuplicateWithReferences tool
10 Years Ago
Fixed everything being broken
10 Years Ago
corn
10 Years Ago
Compile fixes
10 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
10 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
10 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
10 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
10 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
10 Years Ago
Farming WIP
10 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
10 Years Ago
RustEditor remembers tabs
10 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
10 Years Ago
Added EntityMenu MenuEx
10 Years Ago
Added Transform.FindChildren (find immediate children by name)
10 Years Ago
Veg model scales
10 Years Ago
Added all the splat types to TestLevel
10 Years Ago
Environment option in RustEditor
10 Years Ago
Added cullmode option to standard shader
10 Years Ago
Fixed hemp bush blocking bullets
10 Years Ago
Chicken sounds Metal door sounds Quarry sounds
10 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
10 Years Ago
deploy guides can be empty
10 Years Ago
Crunch
10 Years Ago
Bundle textures
10 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
10 Years Ago
Tweaks
10 Years Ago
Fixed normal texture mode
10 Years Ago
some more animations for the semi-auto pistol view model
10 Years Ago
Crunching Shit
10 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
10 Years Ago
Missed meta
10 Years Ago
Organization
10 Years Ago
Oops @ left in debug output
10 Years Ago
Fixed floating building parts Increased decay
10 Years Ago
Can place new Constructions in the editor without running manifest generation first
10 Years Ago
Fixed entity debugging flag not working as designed
10 Years Ago
Item defs don't have to be in Items/