128,911 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                fixed some errors on the bandage animations.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactoring and optimization
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added ability to override single splats for faster splat tweaking iterations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripped out all the Realm bullshit (and there was a lot of it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TerrainMap.ApplyFilter flooring the upper bound
Moved coordinate normalization utility methods to TerrainMeta
Exposed bridge height level in TerrainPath
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed array index error in AmbienceManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain texture flicker/artifacts on legacy terrain shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved path cost calculation and path smoothing
Added the appropriate topology modifiers to land rock decorfor paths to avoid them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed bug in normal atlas gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the weapon code more linear
network protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can repair building blocks with hammer (costs resources)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UI voice icon getting stuck on screen
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now)
Applied updated sand texture smoothness, specularity and height to atlas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated player wounded fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Gibbing (tier0 wall only right now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some scattered bushes to the roadside
Made PathFinder reuse its visited map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made summit height value depend on latitude
Prevented powerline poles from spawning on road by chance
Fixed terrain modifier placement being slightly off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed gathered resource being awarded to the weapon instead of the player
 
                
                
                
                
                
             
         
        
            
            
            
                
                SpawnFilter can now filter for both allowed and required topology types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made rocks set their topology additively
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now
Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool
Modified atlas generator to support the extra textures; still backwards compatible
Fixed menu scene and related legacy4 (deprecated) shader to look half decent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated road costmap generation to correctly deal with multi-topologies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all monument scenes to connect to roads
Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction)
Added hangar, brick building and metal frame building to monument spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing prefab reference in metal frame building scene
Updated monument scene prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed atlas sets to 9 splats again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added back input boxes for splat names to terrain atlas set inspector.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated prefabs for multi-topologies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed computer exploding when dragging stuff into a loot panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TestLevel splats getting cleared when running the scene