128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Generated loot recepies with new items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unified splat and overlay terrain modifiers
Made paths avoid obstacles like rocks, monuments and rad towns
Kept dynamic resource spawns from dithering out of their spawn areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated player wounded anim & .meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted a bunch of view model's idle animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add condition info on item icons
Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Small terrain shader property changes; gui changes to match u5a22
Terrain mesh blend shader (wip)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditionRepairable to item defs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improved the blood particle effects
fixed a bunch of wm_  weapons not using the proper 3rd person hold type
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ambient stings & ambience volume tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Missing start position randomization
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can only sprint forwards
Can't melee attack when sprinting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed infinite loop crash
 
                
                
                
                
                
             
         
        
            
            
            
                
                Effects can be broadcasted to everyone on the server (for things like loud explosions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revised to previous Salvaged axe vm Idle as it has been overwritten
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added max depth to PathFinder
Added road and roadside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated PlayerModel scene's Terrain game object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed jackets having empty skinned mesh renderers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed holdtypes to better match salvaged axe / icepick weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added building privilege notices
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made procedural generation fully modular (for exact control over the step order)
Made static decor and monument placement part of the modular procedural generation
Simplified decor system (now only used for dynamic clientside clutter, as it should be)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged modular procedural generation from main/roads
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed lighthouses spawning underwater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed spawn filter of clutter flowers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed _placeholder normal import settings
Added support for that 9th splat; blend mask is currently disabled due to shader limitations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holding Alt looks behind you
 
                
                
                
                
                
             
         
        
            
            
            
                
                changes for server to know when broken