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156,157 Commits over 4,566 Days - 1.42cph!

7 Years Ago
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
7 Years Ago
Remove missing scripts
7 Years Ago
Now compiling
7 Years Ago
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7 Years Ago
Converted sliding components
7 Years Ago
Move TriggerParent module code
7 Years Ago
Rename ModuleEngineItems to VehicleModuleEngineItems
7 Years Ago
Initial work on test conversion to subclassing method. Currently not compiling.
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
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7 Years Ago
Fix the same thing happening with the regular teleport too
7 Years Ago
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7 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
7 Years Ago
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7 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
7 Years Ago
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7 Years Ago
Explicitly set app.serverid's default to empty
7 Years Ago
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7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Code tidyup
7 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
7 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
7 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
7 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
7 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
7 Years Ago
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7 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
7 Years Ago
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7 Years Ago
Kill off c# compiler before installing new version of Unity
7 Years Ago
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7 Years Ago
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7 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
7 Years Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
7 Years Ago
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7 Years Ago
[D11] - Removing missed read/writes
7 Years Ago
Branding update
7 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
7 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.