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126,678 Commits over 4,109 Days - 1.28cph!

9 Years Ago
Plugin proto
9 Years Ago
BuildingBlock protobuf update (backward compatibility)
9 Years Ago
SphereEntity for bawng
9 Years Ago
Entity spawn test console command (entity.create)
9 Years Ago
StabilityEntity protobuf stores distance from ground
9 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
9 Years Ago
StabilityEntity saves and loads cached stability value
9 Years Ago
Profiling LookAt perf tweaks
9 Years Ago
Proto build
9 Years Ago
StabilityEntity protobuf
9 Years Ago
Door animation test
9 Years Ago
Tweaked anim events to prevent delete component in a callback errors
9 Years Ago
LookAt Tweaks
9 Years Ago
Persistance
9 Years Ago
fixed bug with the beancan grenade fuse not disappearing fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
9 Years Ago
Nuked deprecated ssao extensions
9 Years Ago
Patched normal decoding on AO just in case
9 Years Ago
eoka ladder fix
9 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
9 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
9 Years Ago
Fixed water reflections on OSX
9 Years Ago
Protobuf
9 Years Ago
SphereEntity protobuf reference
9 Years Ago
Laying groundwork
9 Years Ago
Rcon ban fixes
9 Years Ago
Protobuf
9 Years Ago
SphereEntity protobuf
9 Years Ago
Merge from main
9 Years Ago
Rework scene
9 Years Ago
Female textures and cleanup
9 Years Ago
Fixed combine normals override shader
9 Years Ago
Merge from main
9 Years Ago
Patched particle fog to prevent future issues
9 Years Ago
RUST 487 - No collision on silos at train yard fixed
9 Years Ago
Merge from main.
9 Years Ago
Spawn improvements.
9 Years Ago
Updated RustBuilder to 5.3.1p3
9 Years Ago
Merging spherecast LookingAt in
9 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
Fixed ssao frame lag
10 Years Ago
Speedtree billboard shadows More AO portability
10 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
10 Years Ago
Yanked SSAO Pro from main camera
10 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
Updated override shaders
10 Years Ago
Female mesh added
10 Years Ago
Fixed pink sky in legacy opengl mode
10 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
10 Years Ago
roads textures - some extra polish, overall less noisy