reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

10 Years Ago
setup the worldmodel for the semi_auto rifle
10 Years Ago
Exclude pdbs
10 Years Ago
Fix for NRE when not on a branch
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Stone, wood worldmodel fixes
10 Years Ago
Loot panel fix
10 Years Ago
fixed railroad tracks objects interupting procmap loading
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
Phrases
10 Years Ago
Loot panel refresh
10 Years Ago
Removed voice notifications on HUD Voice networking tweaks Added local player voice indicator
10 Years Ago
railroad tracks models/LODs/Textures and dungeons update
10 Years Ago
Blueprint Wipe
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Fixed viewmodel scene button errors
10 Years Ago
Fixed bug report help not showing on new branch name
10 Years Ago
blend out of the wakeup animation as soon as the player starts to move
10 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
10 Years Ago
Dynamic music arrangement WIP
10 Years Ago
Bear meat cooks to bear meat (not wolf meat)
10 Years Ago
Merge with main
10 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
10 Years Ago
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10 Years Ago
Bear meat is cookable
10 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
10 Years Ago
5.3.1p2
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
10 Years Ago
Manifest
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Steamworks - new branch layout
10 Years Ago
Test
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
Fixed speedtree facing leaf inverted lighting
10 Years Ago
Removing legacy water shaders, see if that works
10 Years Ago
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
10 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
10 Years Ago
Can melee attack + build while swimming
10 Years Ago
Error text vertex overflow (UnityUI sux)
10 Years Ago
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
10 Years Ago
Boilerplate for auto muting/kicking chat spammers
10 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
10 Years Ago
Initial commit - Body_00 and Head_00. Eyes etc to follow
10 Years Ago
Manifest
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
10 Years Ago
Core Explosion WIP.