reporust_rebootcancel

123,987 Commits over 4,171 Days - 1.24cph!

9 Years Ago
Removed unused plugin
9 Years Ago
overgrowth atlas textures wip/backup
9 Years Ago
Merge from main
9 Years Ago
manifest python fixes protocol++
9 Years Ago
bundle fix for seeds
9 Years Ago
tweaked some sounds for the python revolver
9 Years Ago
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
9 Years Ago
python slots fixed hemp turning brown when picked
9 Years Ago
fixed attachment points on python revolver fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
9 Years Ago
fixed python worldmodel attachment points
9 Years Ago
first pass of cloning plants crossbow cheaper p250 does same damage up close and less damage far away python increased damage/range
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
python balance
9 Years Ago
compile fix
9 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
9 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
9 Years Ago
Merge from main
9 Years Ago
Eoka pistol optimisation
9 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
9 Years Ago
Mp5 optimisation
9 Years Ago
Updated entity bounds on a bunch of weapons
9 Years Ago
damage balance for python limit clones per cutting to 5 phrases
9 Years Ago
Subtracting 18437 (cc alexrehberg)
9 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
9 Years Ago
Removed PDF from "Content" folder (don't think this is used)
9 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
9 Years Ago
Added Tools/Find/Missing Scripts
9 Years Ago
Fix NRE in 18437 and reapply
9 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
9 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
9 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
9 Years Ago
concrete slabs and sewers overgrowth dressing
9 Years Ago
Scene for prefabs management
9 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
9 Years Ago
Network++
9 Years Ago
fixed holosight reddot alignment
9 Years Ago
Possible skin fix
9 Years Ago
Steam Skin server debug
9 Years Ago
Steam Skin server debug
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
some more prep work (overgrowth dressing scene)
9 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
9 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
9 Years Ago
Unity 5.4.2f2 (downgrade)
9 Years Ago
Temporary skin fix
9 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
9 Years Ago
Fixed PieOption NRE on server build