reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Added new copy shader; removed deprecated one
10 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
10 Years Ago
Updated river shader
10 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
10 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
10 Years Ago
Server perf tweaks
10 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
10 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
10 Years Ago
Fixed external gates collapsing
10 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
10 Years Ago
backup
10 Years Ago
cleanup/missing files
10 Years Ago
beachside and underwater rocks backup
10 Years Ago
Fixed duplicated symbol in blendlayer shaders
10 Years Ago
underwater rocks do not use terrain projection
10 Years Ago
Fixed detail texture scaling for the new rocks
10 Years Ago
Dungeons rock LOD setup update
10 Years Ago
procgen rock swapping backup
10 Years Ago
Rocks LODs
10 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
10 Years Ago
Military_tunnel_1 prefab update
10 Years Ago
Scene2Prefab dungeons
10 Years Ago
merge from New_Rocks
10 Years Ago
merge from main
10 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
10 Years Ago
merge from main
10 Years Ago
new sounds / particle effects for wounded animations
10 Years Ago
tweaked swimming and sprint animations.
10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
Add local voice limiting to helicopter weapon sounds
10 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
10 Years Ago
new weather test scene
10 Years Ago
Delete unwanted sky dome
10 Years Ago
unfuck new billboards
10 Years Ago
Melee impact sound polish
10 Years Ago
Hatchet strike sound polish
10 Years Ago
m249 attack sound update
10 Years Ago
Small Sound bugfix
10 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
10 Years Ago
merge new clouds to main
10 Years Ago
removed conflict
10 Years Ago
Removed conflicts
10 Years Ago
Clouds Version 2:0
10 Years Ago
swimming cleanup, unified values for swimming/headunderwater
10 Years Ago
medium and small rocks
10 Years Ago
Fixed water refraction back projection in GL/OSX
10 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
10 Years Ago
Sign exploit fixes
10 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
10 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack