128,908 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Terrain basemap includes terrain painting layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mountain topology textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Got legacy legacy gl and glcore paths up to speed
Minor logz optimizations
Fixed underwater
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Mountain splat transfer implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Editor texture channel copy tool for mountain masks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mountain splat transfer (slows down terrain generation too much for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More distance between prefab mountains
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hacked wire plugin to work with different connection offsets on every object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commiting merged changes from the new Player animation system
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                temp fix for waterbarrel LOD's
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Post process terrain slopes near water to reduce wave clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked biome distribution and transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed micro cliffs sometimes spawning on roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water level test does a quick check for river water depth
 
                
                
                
                
                
             
         
        
            
            
            
                
                water dispenser gibs, and the LODs should be there now. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown)
Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier
Converted collectable spawn populations to the more balancing-friendly population scaling mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                chocolate, cans of food, empty cans of food all stackable to 10
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                gibs meta and lods /try numero two
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that some airfield walls were floating slightly above terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
 
                
                
                
                
                
             
         
        
            
            
            
                
                finally fixed water barrel LOD's and added gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed heli gibs being destroyed by flames
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some monument loading time optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight bush density reduction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Door barricades models, LODs, COLs, Gibs
No entities yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Driftwood spawn patch size tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight clutter rock density reduction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Door barricade prefabs setup
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Updated sleeping anim to previous raised version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed standalone compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added extra collider mesh for metal facemask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated procmap benchmark scene to latest world generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed sentry not targeting some items in peacekeeper mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now
Got everything working except two non-rust/std standard shaders still used in weapons