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128,908 Commits over 4,232 Days - 1.27cph!

10 Years Ago
Terrain basemap includes terrain painting layer
10 Years Ago
Mountain topology textures
10 Years Ago
Got legacy legacy gl and glcore paths up to speed Minor logz optimizations Fixed underwater
10 Years Ago
Mountain splat maps
10 Years Ago
Mountain splat settings
10 Years Ago
Mountain splat transfer implementation
10 Years Ago
Editor texture channel copy tool for mountain masks
10 Years Ago
Disabled mountain splat transfer (slows down terrain generation too much for now)
10 Years Ago
More distance between prefab mountains
10 Years Ago
Updated wire plugin
10 Years Ago
Hacked wire plugin to work with different connection offsets on every object
10 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
10 Years Ago
Commiting merged changes from the new Player animation system
10 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
10 Years Ago
temp fix for waterbarrel LOD's
10 Years Ago
fix again
10 Years Ago
Merge from main
10 Years Ago
Post process terrain slopes near water to reduce wave clipping
10 Years Ago
Tweaked biome distribution and transitions
10 Years Ago
Fixed micro cliffs sometimes spawning on roads
10 Years Ago
Water level test does a quick check for river water depth
10 Years Ago
water dispenser gibs, and the LODs should be there now.
10 Years Ago
Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown) Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier Converted collectable spawn populations to the more balancing-friendly population scaling mode
10 Years Ago
chocolate, cans of food, empty cans of food all stackable to 10
10 Years Ago
Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
10 Years Ago
Increased mushroom count
10 Years Ago
gibs meta and lods /try numero two
10 Years Ago
Fixed that some airfield walls were floating slightly above terrain
10 Years Ago
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
10 Years Ago
finally fixed water barrel LOD's and added gibs
10 Years Ago
fixed heli gibs being destroyed by flames
10 Years Ago
granola x10
10 Years Ago
Some monument loading time optimizations
10 Years Ago
Slight bush density reduction
10 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
10 Years Ago
Driftwood spawn patch size tweaks
10 Years Ago
Slight clutter rock density reduction
10 Years Ago
Door barricade prefabs setup
10 Years Ago
Fixed no footsteps bug
10 Years Ago
Merge from main
10 Years Ago
Network++ Save++
10 Years Ago
Manifest
10 Years Ago
Merge from save118
10 Years Ago
Updated sleeping anim to previous raised version
10 Years Ago
Fixed standalone compile error
10 Years Ago
Added extra collider mesh for metal facemask
10 Years Ago
Updated procmap benchmark scene to latest world generation
10 Years Ago
fixed sentry not targeting some items in peacekeeper mode
10 Years Ago
facemask fix testing
10 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons