reporust_rebootcancel

133,683 Commits over 4,293 Days - 1.30cph!

11 Years Ago
updated player skin 1 head with new eyes and materials
11 Years Ago
Async loading test
11 Years Ago
texture sizes, missing meta files
11 Years Ago
Loading tweak
11 Years Ago
Fixed male player heads not changing
11 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
11 Years Ago
Fixed floaty airfield boxes and missing crates
11 Years Ago
crossbow third person LOD's + worldmodel
11 Years Ago
merge from main
11 Years Ago
Changed how items are loaded (loadtime test)
11 Years Ago
updated icons added LOD's to crossbow added worldmodel for crossbow
11 Years Ago
Updated phrases
11 Years Ago
updated mace icon
11 Years Ago
updated male heads with new eyes
11 Years Ago
Loading screen fix
11 Years Ago
replaced temp icon
11 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)
11 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
11 Years Ago
Pink mouth fix
11 Years Ago
fixed some seams seemingly causing seam issues.
11 Years Ago
Server physics tweaks
11 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
11 Years Ago
Tweaked wall deploy volume thickness
11 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
11 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
11 Years Ago
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11 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
11 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
11 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
11 Years Ago
Made damage collider a tiny bit bigger in barricades
11 Years Ago
animals don't need to trigger anything
11 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
11 Years Ago
pumpjack is researchable
11 Years Ago
Delete rigidbody on sleepers
11 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
11 Years Ago
Fixed player server colliders
11 Years Ago
pumpjack belt stops with animation
11 Years Ago
pumpjack fuel balance
11 Years Ago
Don't check for construction in DeployVolume
11 Years Ago
more bridge decal tweaks.
11 Years Ago
CraggyIsland layer updates
11 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
11 Years Ago
Soliciting reviews in game is now against Steam's Rules
11 Years Ago
Fixed not being able to craft some inventory items
11 Years Ago
TerrainCollisionTrigger ignores other triggers
11 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
11 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
11 Years Ago
Minor foundation step terrain socket fix
11 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
11 Years Ago
Renamed water reflections to water quality in F2 menu