reporust_rebootcancel

134,065 Commits over 4,293 Days - 1.30cph!

11 Years Ago
Disabled smooth LOD transitions on certain close-range decor
11 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
11 Years Ago
Added palms to warm beaches
11 Years Ago
Reduced powerline topology radius
11 Years Ago
More bushes in forests
11 Years Ago
Slightly less water
11 Years Ago
Slightly less dynamic decor
11 Years Ago
Merge from main
11 Years Ago
added new icons for bone club and riot helmet increased grass displacement on traps
11 Years Ago
decreased bone club impact sound
11 Years Ago
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
11 Years Ago
reduced shotgun headshot sound volume added landmine icon increased shotgun aim sway slightly reduced shotgun slug damage
11 Years Ago
fixed keypad LOD errors & can now *really* see it from farther away
11 Years Ago
bone club condition reduced
11 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
11 Years Ago
Increased max number of attempts to place mountain prefabs
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
11 Years Ago
landmine exploit fixes
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
manifest update
11 Years Ago
Updated camera in TestLevel
11 Years Ago
Tweaked sun and moon brightness
11 Years Ago
rough anticheat
11 Years Ago
disabled some stuff for now
11 Years Ago
Distant gunshots are a bit quieter but can be heard from farther away
11 Years Ago
landmine balance
11 Years Ago
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11 Years Ago
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11 Years Ago
removed debug.log call
11 Years Ago
added crouched turn-in-place animations for bow / unarmed / pistol added a crouched gesture for doing things on the ground tweaked salvaged icepick viewmodel anims
11 Years Ago
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11 Years Ago
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11 Years Ago
First person models of the 6 new melee weapons ready for an animation pass.
11 Years Ago
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11 Years Ago
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11 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
11 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
11 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
11 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
11 Years Ago
Torch lowering also correctly fades out when lighting it while already running