reporust_rebootcancel

127,962 Commits over 4,109 Days - 1.30cph!

8 Years Ago
gas_station progress backup
8 Years Ago
Network++
8 Years Ago
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8 Years Ago
Fixed fuzz in cloth shaders
8 Years Ago
Re-enabled coverage queries for debugging
8 Years Ago
wheelcollider springforce set to 10,000
8 Years Ago
merge from main
8 Years Ago
Use query fallback only on osx, if not a dev + testing mode
8 Years Ago
EAC SDK update (fixes macOS startup issue)
8 Years Ago
OSX query crash fix candidate
8 Years Ago
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8 Years Ago
gas_station progress backup
8 Years Ago
Supermarket progress
8 Years Ago
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect) Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone) Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
8 Years Ago
Profiling
8 Years Ago
Eliminated ~300B of GC allocs whenever a randomized sound was played
8 Years Ago
Larger coastal player spawn areas
8 Years Ago
small backpack fbx/materials/textures/prefab etc
8 Years Ago
Better spawn handler density enforcement
8 Years Ago
OSX/GLCore gamma-related darken fix candidate
8 Years Ago
Supermarket / Finished the lowpoly / Added broken glass
8 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
8 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
8 Years Ago
Repacked building atlas material for high quality normals
8 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
8 Years Ago
Merge from main
8 Years Ago
packed atlas_twig and metal armored set materials
8 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
8 Years Ago
Merge from main
8 Years Ago
Fixed keyword assignments for hq normal special case
8 Years Ago
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8 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
8 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
8 Years Ago
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8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
Merged from main
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
Cherry picked packing processor changes
8 Years Ago
Cleanup work
8 Years Ago
Merged from main
8 Years Ago
Updated console system
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Fixed partial map support for HQN path
8 Years Ago
Checkpoint gates are open More complete launchsite pathing for bradley many movement bugfixes Bradley Target gathering Bradley Finds closest node where target is visible to hunt hiding players Bradley Engine Sounds Bradley Tread sounds Rudiementary coaxial gun pass