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138,634 Commits over 4,505 Days - 1.28cph!

10 Years Ago
Fixed attachments
10 Years Ago
Vessel fix
10 Years Ago
Soft shadows now allowed from GQ=2+
10 Years Ago
Fixed pickup menu difficulty
10 Years Ago
Cannot place items or build over junkpiles
10 Years Ago
Fixed connection queue exploit Network++
10 Years Ago
Cleanup
10 Years Ago
10 Years Ago
10 Years Ago
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10 Years Ago
Added terrain data serialization Added compression Added caching
10 Years Ago
Flamethrower optimisation
10 Years Ago
Semi-auto rifle optimisation
10 Years Ago
Upper/Lower Defaults
10 Years Ago
Default holdtypes
10 Years Ago
Fixed aiming signal insanity
10 Years Ago
spear, torch, melee, rifle
10 Years Ago
Time world load and world spawn independently
10 Years Ago
bota, grenade, bandage, bow, construction, pistol
10 Years Ago
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10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
M249 optimisation
10 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
10 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
10 Years Ago
10 Years Ago
Server side player rigidbody fix
10 Years Ago
sleeping/wounded, cleanup,
10 Years Ago
10 Years Ago
Merged updated player animation rig
10 Years Ago
Fixed missing scripts in some prefabs
10 Years Ago
10 Years Ago
server error fix
10 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
10 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
10 Years Ago
FoliageDisplacement is IClientComponent
10 Years Ago
Resource spawns check for constructions in radius
10 Years Ago
scene 2 prefab
10 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
10 Years Ago
Fixed gesture warning
10 Years Ago
Implemented Network.Read.Seek
10 Years Ago
Missing ifdef CLIENT
10 Years Ago
Added RecalculateBounds context menu to entities
10 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
10 Years Ago
Merge from main
10 Years Ago
Lr300 optimisation
10 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors