branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

10 Months Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
10 Months Ago
Added shadowproxies for cliffs
10 Months Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
10 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
10 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
10 Months Ago
Fixed arctic variant of cliff_jutting_d
10 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
10 Months Ago
Manually added cliffs to lake scenes the old fashion way
10 Months Ago
S2P launch site so the barricade mound fix gets applied
10 Months Ago
Fixed LODGroup conflict on blunderbuss world model
10 Months Ago
Merge from Blunderbuster
10 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
10 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
10 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest
10 Months Ago
merge from fix_barricade_snapping -> world_update_2
10 Months Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
10 Months Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
10 Months Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
10 Months Ago
merge from main
10 Months Ago
Reimported cliff_tall_d
10 Months Ago
radtown music missing files
10 Months Ago
radtown music
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
10 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
10 Months Ago
sponcoers
10 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
10 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
10 Months Ago
network++ save++
10 Months Ago
merge from cave-reverb-fix
10 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
10 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
10 Months Ago
cave_large_medium terrain check fixes
10 Months Ago
Added second ocean topology pass after all cliffs have been spawned
10 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
10 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
10 Months Ago
attempt at preventing seaweeds close to coastal rocks
10 Months Ago
Changed river splat from stones to gravel
10 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
10 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
10 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
10 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
10 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
10 Months Ago
More culling volume fixes in cave_medium_hard
10 Months Ago
Manifest rebuild
10 Months Ago
Add harvestable layer to F1 layer tools
10 Months Ago
Batch mussel meshes
10 Months Ago
Fixed most rocks in divesite_d double rendering
10 Months Ago
Batch barnacles
10 Months Ago
Another possible fix for no collisions on the divesite plane