branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

10 Months Ago
re-linked divesite prefabs, cleanup of folders
10 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
10 Months Ago
Make buoys add a little force to the player when they stand on top
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
10 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
10 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
10 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
10 Months Ago
Fixed wood piles being set as ore
10 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
10 Months Ago
Additional checks for ice sheets to avoid rivers
10 Months Ago
Fixed some additional oddities where rivers meet ocean
10 Months Ago
Fixed several GenerateOceanTopology oversights
10 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
10 Months Ago
Enable divesite_plane_COL r/w
10 Months Ago
Blunderbuss + frontier hatchet backpack offsets
10 Months Ago
Merge from hill_cliffs_splat
10 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
10 Months Ago
Reenabled LODs on hill cliffs
10 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
10 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
10 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
10 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
10 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
10 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
10 Months Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
10 Months Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
10 Months Ago
adjust hcr firerate
10 Months Ago
hcr wip stats
10 Months Ago
Fixed airfield sometimes spawning too close to river
10 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
10 Months Ago
Fixed underwater specular on terrain
10 Months Ago
HCR viewmodel - removed sway from ADS fire anim
10 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
10 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
10 Months Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
10 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
10 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
10 Months Ago
merge from terrain-smoothness
10 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
10 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
10 Months Ago
merge from ocean-lightcolor-override
10 Months Ago
merge from frontier_hatchet
10 Months Ago
merge from BlunderBuster
10 Months Ago
merge from world_update_2/Halloween_2024
10 Months Ago
Merge from divesite-foliage-displace
10 Months Ago
Merge from manpad_fix
10 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
10 Months Ago
manifest
10 Months Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change