31,406 Commits over 3,959 Days - 0.33cph!
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Scene2Prefab (updated satellite dish prefab)
deploy / reload aimations now play in the 3rd person!!! YAAAYY
pvt enabled by default, saved properly
added wolf flinching animations
Fix ambience node always thinking the environment has changed
Unify join/leave message style in server console
Fixed missing collider ~ top tier door
Hardcoding some values in skin shader
updated bota vm anims & clips
playerskin2.tga was moved apparently :s
playerskin2 materials plus textures
Re-exported satellite dish LODs and collisions, refactored prefab scene
Made standard refraction shader blending physically correct (alpha only affects diffuse)
fixed the bug with the player animating like a complete retard
added flinches for bear and some more flinches for human.
autosprint after 2 seconds
each strike with eoka increases chances next strike will make it fire
fixed some warning msgs regarding flinches
You can remove unlocked locks from doors
improved the 3rd person running animations for pistol/rifle/rock
brightened the watersplash effect.
Signs text surface should now share the normal map UVs of underlaying wood
Added a text surface and material to signs
updated water footstep effect
Signs, final meshes with LODs and collisions
Signs 1x.05 and 2x1 early commit
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Removed some debug remote logging that never happens
added custom foundation collisions meshes for wood and twig
added animals flinching when attacked
fixed some minor bugs with the impact special f/x