30,781 Commits over 3,867 Days - 0.33cph!
improved the spear running animation so it looks more natural and the spear is pointing forward
tweaked the animation playback speeds for the boar / bear
quick fixes for corrugated skin
harvested player corpses once again spew loot
Merging changes from stable
Building skin metal tier1 meshes/textures/materials/prefabs
fixed corpse gathering issues
Subtracting changeset until I figure this one out
Tweaked some terrain atlas related texture import settings
Updated amplify color
Added .live-archive to ignore.conf
Fixed bolt rifle doing shitty damage
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed stone half-height block skin being offset by 4 meters vertically
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
allow disabling of nametags
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
fixed the 3rd person muzzle flash position for a bunch of weapons
alternate skin for the horse
player corpses now show their clothing
Fixed projectile firing exceptions
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Small fix for projectile weapons not doing proper damage
stone spear uses wooden spear as a base
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
Don't show condition on blueprints
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Fixed missing collider on blue longsleeve tshirt
Fixed selected item info not updating
Fixed TestLevel splats getting cleared when running the scene
Fixed computer exploding when dragging stuff into a loot panel
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now
Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool
Modified atlas generator to support the extra textures; still backwards compatible
Fixed menu scene and related legacy4 (deprecated) shader to look half decent
Fixed gathered resource being awarded to the weapon instead of the player
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Added Gibbing (tier0 wall only right now)
Updated player wounded fbx
Fixed UI voice icon getting stuck on screen