30,781 Commits over 3,867 Days - 0.33cph!
fixed some vertex weighting issues with the horse rig
Fixed server build not stripping client stuff
Deleting NFAA shader, to see what happens
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
some animations for the horse (running / idle )
Collect protection properties from clothes, scaled by condition
Added UA beta, removed GA
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
placement guide materials
Time of Day update to latest
Tweaked some terrain atlas related texture import settings
Updated amplify color
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Updated rustbuilder for u5rc1
Undoing name conflict deletes
Lantern check
Lantern uses fuel
nameconflict files - I may have broke something
Building parts names, icons
Fingered audioclips
Tweaked colormap (clientside)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Protocol++ (network + save)
Fixed bow
Fixed picking up
added 4 different LOD versions of the horse. some skin tweaking.
Removed temprary dev script
Removing unused RemoteLog stuff
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
rigged up the horse model; added a 3rd skin for the horse.
fixed metal doors being opened slightly upon relog
nerfed bow a little bit (still better than it was before)
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
Updated holdtype for wm salvaged icepick
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updated textures and model (corrugated skin)